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我正在为我的兄弟开发一个通过网络工作的迷你口袋妖怪游戏。不幸的是,在测试时我发现由于某种原因,它仅在尝试将字符串发送到另一台计算机的行上给出有关“错误文件名或编号”的错误,但在循环接收命令时没有错误。

这是我的代码:

SCREEN 12
CLS
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT "                       POKELITE - By Mark "
PRINT ""
PRINT ""
INPUT "Join or Host a game? ", hostorjoin$
hostorjoin$ = UCASE$(hostorjoin$)
IF hostorjoin$ = "JOIN" THEN GOTO JOIN
IF hostorjoin$ = "HOST" THEN GOTO HOST

HOST:
server& = _OPENHOST("TCP/IP:300")
PRINT "Waiting for connection..."
PRINT "! Remember: If playing locally, give the other player your IPv4 Address !"
DO
    HOST& = _OPENCONNECTION(server&)
LOOP UNTIL HOST& <> 0
PRINT ""
PRINT "2nd Player Joined!"
SLEEP 2
GOTO GAME
JOIN:
INPUT "Enter Server IPv4 Address (Example: 192.168.1.25): ", joinip$
handle& = _OPENCLIENT("TCP/IP:300:" + joinip$)
IF handle& = 0 THEN PRINT "Connection failed!": SLEEP 2: CLS: GOTO JOIN
GOTO GAME
GAME:
CLS
INPUT "Enter your name: ", name$
IF name$ = "" THEN GOTO GAME
PRINT "Waiting for other player..."
IF hostorjoin$ = "JOIN" THEN
    PUT HOST&, , name$
    DO
        GET handle&, , name2$
    LOOP UNTIL name2$ <> ""
END IF
IF hostorjoin$ = "HOST" THEN
    PUT handle&, , name$
    DO
        GET HOST&, , name2$
    LOOP UNTIL name2$ <> ""
END IF
PRINT name$
PRINT name2$
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1 回答 1

2

您需要确保端口可用,否则server&将是无效的服务器句柄。选择 49152 或更高的端口通常是安全的。然而,这可能不是您唯一的问题。

您的问题很可能是您的连接变量根本不一样,含义HOST&应该handle&只是handle&. 重要的是要记住,从来没有“主机句柄”和“客户端句柄”;唯一的句柄是“服务器句柄”(创建_OPENHOST用于实质上为您的连接保留端口)和“连接句柄”(_OPENCONNECTION由服务器创建用于连接到客户端或_OPENCLIENT客户端用于连接到服务器)。这也会减少你的逻辑,只做一个PUT,然后是一个GET循环。我使用名称connection&而不是handle&,但你明白了。

SCREEN 12
CLS
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT "                       POKELITE - By Mark "
PRINT ""
PRINT ""
INPUT "Join or Host a game? ", hostorjoin$
hostorjoin$ = UCASE$(hostorjoin$)
IF hostorjoin$ = "JOIN" THEN GOTO JOIN
IF hostorjoin$ = "HOST" THEN GOTO HOST
' If neither "HOST" nor "JOIN" is specified, what happens?

HOST:
server& = _OPENHOST("TCP/IP:300")
PRINT "Waiting for connection..."
PRINT "! Remember: If playing locally, give the other player your IPv4 Address !"
DO
    connection& = _OPENCONNECTION(server&)
LOOP UNTIL connection& <> 0
PRINT ""
PRINT "2nd Player Joined!"
SLEEP 2
GOTO GAME
JOIN:
INPUT "Enter Server IPv4 Address (Example: 192.168.1.25): ", joinip$
connection& = _OPENCLIENT("TCP/IP:300:" + joinip$)
IF connection& = 0 THEN PRINT "Connection failed!": SLEEP 2: CLS: GOTO JOIN
GOTO GAME
GAME:
CLS
INPUT "Enter your name: ", playerName$
IF playerName$ = "" THEN GOTO GAME
PRINT "Waiting for other player..."

' Send name to opponent and wait for opponent's name.
PUT connection&, , playerName$
DO
    GET connection&, , opponentName$
LOOP UNTIL opponentName$ <> ""

PRINT "You:     "; playerName$
PRINT "Opponent:"; opponentName$
于 2017-07-20T21:14:15.373 回答