我正在使用带有类的数据模型:Point2D、Point3D、PointGeo:
template <class T>
class Point2D
{
protected:
T x;
T y;
...
};
template <class T>
class Point3D
{
protected:
T x;
T y;
T z;
...
};
template <class T>
class PointGeo
{
protected:
T lat;
T lon;
...
};
为了管理这些类的实例,使用以下类允许从文件加载点、添加/删除点、清除列表、打印......
二维点列表
template <class T>
struct TPoints2DList
{
typedef std::vector <Point2D <T> > Type;
};
template <class T>
class Points2DList
{
private:
typename TPoints2DList <T>::Type points;
public:
Points2DList() : points ( 0 ) {}
virtual ~Points2DList() {points.clear();}
Points2DList ( const Points2DList &source );
typename TPoints2DList <T>::Type ::iterator begin() { return points.begin(); }
typename TPoints2DList <T>::Type::const_iterator begin() const { return points.begin(); }
typename TPoints2DList <T>::Type::iterator end() { return points.end(); }
typename TPoints2DList <T>::Type::const_iterator end() const { return points.end(); }
Point2D <T> &operator [] ( int index ) {return points[index];}
const Point2D <T> &operator [] ( int index ) const {return points[index];}
public:
//Overloaded member functions
inline void clear() {points.clear();};
inline void pop_back() {points.pop_back();}
inline void push_back ( Point2D <T> p ) { points.push_back ( p );}
inline unsigned int size() const {return points.size();}
public:
//Other methods
void loadPointsFromFile ( const char *file);
...
}
3D点列表
template <class T>
struct TPoints3DList
{
typedef std::vector <Point3D <T> > Type;
};
template <class T>
class Points3DList
{
private:
typename TPoints3DList <T>::Type points;
public:
Points3DList() : points ( 0 ) {}
virtual ~Points2DList() {points.clear();}
Points3DList ( const Points3DList &source );
typename TPoints3DList <T>::Type ::iterator begin() { return points.begin(); }
typename TPoints3DList <T>::Type::const_iterator begin() const { return points.begin(); }
typename TPoints3DList <T>::Type::iterator end() { return points.end(); }
typename TPoints3DList <T>::Type::const_iterator end() const { return points.end(); }
Point3D <T> &operator [] ( int index ) {return points[index];}
const Point3D <T> &operator [] ( int index ) const {return points[index];}
public:
inline void clear() {points.clear();};
inline void pop_back() {points.pop_back();}
inline void push_back ( Point3D <T> p ) { points.push_back ( p );}
inline unsigned int size() const {return points.size();}
public:
//Other methods
void loadPointsFromFile ( const char *file);
...
}
PointGeo 类的源代码类似...
所以类之间的代码差异很小。它们在加载、打印和保存数据的方法上有所不同。
设计一个替换所有三个类的类是否不合适?如何创建加载、打印特定于数据类型的数据的方法?
动态分配也会出现类似的情况:Node2D、Node3D、... 类。类 Node2D 存储一些拓扑关系并使用指向其他节点或面的指针......在这种情况下,所有三个类都将具有不同的析构函数......
二维点列表
template <class T>
struct TNodes2DList
{
typedef std::vector <Node2D <T> *> Type;
};
非常感谢您的意见和建议。我正在编写几何库并考虑最合适的数据模型。