I've made a test of a walking animation in the Google Earth plugin, which you can see here:
http://chrisdiamanti.com/walk/index.php
There are 16 different dae model files in the complete walk loop sequence, and I'm switching them once per tick. The main problem I've encountered is that all the models and textures are not loaded before the animation begins, so that there is a flashing effect due to missing models and or textures. There is also the problem that the animation runs too quickly when the tick rate increases because of better bandwidth and or lighter processing load.
I understand that Google Earth is not a gaming environment, but I keep wondering if there is some technical hurdle that prevents Google Earth from rendering 3d as beautifully as in games.