var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
function createCanvas(){
var c = document.createElement("canvas");
c.width = 300;
c.height = 150;
c.ctx = c.getContext("2d");
return c;
}
// draw game world on offscreen canvas
function drawBackground(ctx){
ctx.fillStyle = "green";
ctx.fillRect(0,0,300,150);
// a line
ctx.beginPath();
ctx.lineWidth = 3;
ctx.strokeStyle = "#08A";
ctx.lineTo(0, 0);
ctx.lineTo(300, 150);
ctx.stroke();
}
// create and render world
var bGround = createCanvas();
drawBackground(bGround.ctx)
// create mask
var grad = ctx.createRadialGradient(0,0,60,0,0,0);
grad.addColorStop(0,"rgba(0,0,0,0.0)");
grad.addColorStop(0.2,"rgba(0,0,0,1)");
grad.addColorStop(1,"rgba(0,0,0,1)");
var mask = createCanvas();
mask.ctx.setTransform(1,0,0,1,75,75);
mask.ctx.fillStyle = grad;
mask.ctx.beginPath();
mask.ctx.arc(0,0,60,0,Math.PI*2);
mask.ctx.fill();
mask.ctx.setTransform(1,0,0,1,225,75);
mask.ctx.beginPath();
mask.ctx.arc(0,0,60,0,Math.PI*2);
mask.ctx.fill();
document.body.appendChild(mask);
// draws the fog
function drawFog(ctx,x){
ctx.globalCompositeOperation = "destination-in";
ctx.drawImage(mask, x, 0);
ctx.globalCompositeOperation = "source-over";
}
ctx.fillStyle = "red";
ctx.font = "30px Arial";
function loop(time){
ctx.drawImage(bGround,0,0);
drawFog(ctx,Math.sin(time / 1000) *20);
ctx.globalCompositeOperation = "destination-over";
ctx.fillText("Hello World",10,50);
ctx.globalCompositeOperation = "source-over";
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
canvas {
border:1px solid #d3d3d3;
}
<canvas id="myCanvas" width="300" height="150" style="background : black;" ></canvas>
<div>Pre rendered offscreen mask shown below for display only.</div>