我正在尝试重新创建一个流体阻力模型,如 本文第 2.2.1 段所示。在这部 youtube 电影中可以看到一个工作版本(我在哪里找到了这篇论文)。
在论文中,他们指出他们计算了软体边缘速度的法向力和切向力。我试图了解如何从边缘速度到这两个力分量。但是,我只能找到有关基于函数(例如this)计算组件的资源,并且我正在努力将其转换为我的物理环境。实现这种流体阻力模型的方法是什么?
这是一个展示我的环境的小提琴: https ://jsfiddle.net/Swendude/1nnckp5p/
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body,
Vector = Matter.Vector,
Composite = Matter.Composite,
Composites = Matter.Composites,
Constraint = Matter.Constraint,
Events = Matter.Events;
// create an engine
var engine = Engine.create();
// create a canvas
var canvas = document.getElementById("maincanvas");
var render = Render.create({
element: document.body,
canvas: canvas,
engine: engine,
options: {
background: "#fff",
height: 400,
width: 400,
wireframes: false,
}
});
engine.world.gravity = {x:0, y:0};
// Create a soft body composite, see
// http://brm.io/matter-js/docs/classes/Composites.html#method_softBody
var softbox = Composites.softBody(100,100,2,2,40,40,true,1);
World.add(engine.world, softbox);
// This functions makes some constraints move.
function pulse(composite) {
var allcons = Composite.allConstraints(composite);
allcons[0].length += 5;
allcons[4].length += 5;
// Set a timeout to make the constraints short again
setTimeout(function (cons) { cons.length -= 5;}, 1000, allcons[0]);
setTimeout(function (cons) { cons.length -= 5;}, 1000, allcons[4]);
}
setInterval(pulse, 2000, softbox);
function applyForcesOnEdge() {
var allcons = Composite.allConstraints(engine.world);
allcons.forEach( function(cons, index) {
// Edge speed defined as the average of both connected body's speed.
var constraintspeed = Vector.div(Vector.add(cons.bodyA.velocity, cons.bodyA.velocity),2);
if (constraintspeed.x != 0 && constraintspeed.y != 0) {
console.log(constraintspeed); // How to get the tangential and normal components from this?
}
});
}
Events.on(engine, 'beforeUpdate', function () {
applyForcesOnEdge();
})
Engine.run(engine);
Render.run(render);
其中大部分是 matte.js 样板文件,有趣的部分是函数:pulse()
和applyForcesOnEdge()
我正在使用matter.js,但我可以想象同样的问题可能适用于 box2d 环境。