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SDK v0.8 在 gvrHead 脚本中有 trackRotation 变量。把它弄错就可以了。
我也不是直接接口,但你可以通过 InputTracking.Recenter()
InputTracking.Recenter()
trackRotation 变量在没有 Google VR 内部的 Unity 中很有用,比如 Unity 5.6 之前。