我将 Qt 4.8.4 用于我用 C++ 编写的 GUI 项目。现在我合并到 Qt 5.7 版。经过漫长的代码调整过程,我终于打开了我的 GUI。但是当我运行我的计算代码时,我仍然得到这个错误:
调用 'QString::QString(KeySequence)' 没有匹配的函数
在这些行中:
action = popup->addAction(EnhTableWidget::tr("&Copy") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::Copy)));
...
action = popup->addAction(EnhTableWidget::tr("Delete") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::Delete)));
...
action = popup->addAction(EnhTableWidget::tr("Select All") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::SelectAll)));
似乎使用 QKeySequence 是错误的。从 Qt 站点我看不到问题所在。
有人知道出了什么问题吗?
谢谢 !
这是(部分)我的代码:
#include "EnhTableWidget.h"
#include <QKeyEvent>
#include <QApplication>
#include <QClipboard>
#include <QHeaderView>
#include <QKeySequence>
#include <QAction>
EnhTableWidget::EnhTableWidget(QWidget *parent) :
QTableWidget(parent)
{}
void EnhTableWidget::keyPressEvent(QKeyEvent *event)
{
if ( event->matches(QKeySequence::Copy) )
copy();
else if ( event->matches(QKeySequence::Delete) || event->key() == Qt::Key_Backspace )
deleteSelected();
else if ( event->matches(QKeySequence::SelectAll) )
selectAll();
else
QTableWidget::keyPressEvent(event);
}
QMenu *EnhTableWidget::createStandardContextMenu()
{
QMenu *popup = new QMenu(this);
popup->setObjectName(QLatin1String("qt_edit_menu"));
QAction *action = 0;
#ifndef QT_NO_CLIPBOARD
action = popup->addAction(EnhTableWidget::tr("&Copy") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::Copy)));
action->setEnabled(!selectionModel()->selectedIndexes().isEmpty());
connect(action, SIGNAL(triggered()), SLOT(copy()));
#endif
action = popup->addAction(EnhTableWidget::tr("Delete") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::Delete)));
action->setEnabled(isEnabled() && !selectionModel()->selectedIndexes().isEmpty());
connect(action, SIGNAL(triggered()), this, SLOT(deleteSelected()));
if (!popup->isEmpty())
popup->addSeparator();
action = popup->addAction(EnhTableWidget::tr("Select All") + QLatin1Char('\t') + QString(QKeySequence(QKeySequence::SelectAll)));
action->setEnabled(isEnabled());
connect(action, SIGNAL(triggered()), SLOT(selectAll()));
return popup;
}