我想创建一个服务器,以便 HoloLens、UWP 应用程序可以连接到它并向它发送数据。
因此,为了创建服务器,我在 Visual Studio 中创建了一个控制台应用程序并按照此处的示例进行操作
从客户端,UWP 应用程序,我创建了以下类:
using UnityEngine;
#if !UNITY_EDITOR && UNITY_METRO
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.Networking;
using Windows.Foundation;
#endif
public class SendSocketStreamClient {
// The port number for the remote device.
private int port;
private string serverIP;
public SendSocketStreamClient(int portNum, string ip){
port = portNum;
serverIP = ip;
}
#if !UNITY_EDITOR && UNITY_METRO
private StreamSocket networkConnection;
// The response from the remote device.
private static String response = String.Empty;
public void StartClient()
{
// Setup a connection to the server.
HostName networkHost = new HostName(serverIP);
networkConnection = new StreamSocket();
IAsyncAction outstandingAction = networkConnection.ConnectAsync(networkHost, port.ToString());
AsyncActionCompletedHandler aach = new AsyncActionCompletedHandler(NetworkConnectedHandler);
outstandingAction.Completed = aach;
}
public void NetworkConnectedHandler(IAsyncAction asyncInfo, AsyncStatus status)
{
// Status completed is successful.
if (status == AsyncStatus.Completed)
{
DataWriter networkDataWriter;
// Since we are connected, we can send the data we set aside when establishing the connection.
using (networkDataWriter = new DataWriter(networkConnection.OutputStream))
{
networkDataWriter.WriteBytes(Encoding.ASCII.GetBytes("Sending Trial 1"));
// Again, this is an async operation, so we'll set a callback.
DataWriterStoreOperation dswo = networkDataWriter.StoreAsync();
dswo.Completed = new AsyncOperationCompletedHandler<uint>(DataSentHandler);
}
}
else
{
// TODO resend
Debug.Log("Failed to establish connection. Error Code: " + asyncInfo.ErrorCode);
networkConnection.Dispose();
}
}
public void DataSentHandler(IAsyncOperation<uint> operation, AsyncStatus status)
{
if (status == AsyncStatus.Error)
{
// didn't send, so requeue
Debug.Log("Error while sending " + operation.ErrorCode);
}
// Always disconnect here since we will reconnect when sending the next data.
networkConnection.Dispose();
}
#endif
}
然后我在 C# 脚本中调用这个类:
#if !UNITY_EDITOR && UNITY_METRO
SendSocketStreamClient newClient = new SendSocketStreamClient(ConnectionPort, ServerIP.Trim());
newClient.StartClient();
#endif
但我总是得到下面的错误。
无法建立连接。错误代码:System.Runtime.InteropServices.COMException (0x8007274D):由于目标机器主动拒绝,无法建立连接。
知道我做错了什么或如何将数据从 HoloLens 发送到服务器吗?服务器有问题吗?
- - -编辑 - -
无法建立连接。错误代码:System.Runtime.InteropServices.COMException (0x8007274C):连接尝试失败,因为连接方在一段时间后没有正确响应,或者连接失败,因为连接的主机没有响应。
当我将 serverIP 设置为我的机器的 IP 地址而不是 127.0.0.1 时,错误变为上述错误。所以我认为给它正确的IP地址解决了这个错误,但现在它没有连接到服务器。
这是否意味着我创建服务器的方式不对?