我正在尝试编写具有以下规则的正式系统:
- 您从字符串“MI”开始(这是开头的标签文本)
推论有四个规则: 1)如果字符串的最后一个字符是“I”,则可以在字符串中添加一个“U”(例如:MI --> MIU)
2) Mx 是 xa 字母序列,可以用 Mxx 代替 (ex: MIU --> MIUIU)
3) 如果字符串中包含“III”,则可以将“III”替换为“U”(例如:MUIII --> MUU)
4)如果字符串中包含“UU”,可以删除“UU”部分(例如:MIIUU --> MII)
在我的项目中,规则1对应按钮1,规则2对应按钮2,规则3对应按钮3,规则4对应按钮4
另外,由于用户有时可能会陷入无限循环(例如:如果您进入“MIU”,从那时起您只能使用规则 2 并获得“MIUIU”等等)我添加了一个“清除”按钮。我希望清除按钮将 Label.text 转换为“MI”,以便用户可以返回起点并重试
关键是,由于某种原因,当我按下“清除”按钮时,Label.text 并没有像我希望的那样变成“MI”,而是变成了“MIU”!
我错过了什么?
PS:我知道这可能是我坚持的非常容易的事情,但我没有太多的编程经验
这是我的代码:导入 UIKit
class ViewController: UIViewController {
@IBOutlet weak var Label: UILabel!
@IBOutlet weak var rule1Button: UIButton!
@IBOutlet weak var rule2Button: UIButton!
@IBOutlet weak var rule3Button: UIButton!
@IBOutlet weak var rule4Button: UIButton!
@IBOutlet weak var clearButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
clear()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
var string : String = "MI"
var string1 : String = ""
func rule1() {
if string.characters.last == "I" {
string.append("U")
Label.text = string
}
}
func rule2() {
string1 = string.replacingOccurrences(of: "M", with: "")
string = string + string1
Label.text = string
}
func rule3() {
string = self.string.replacingOccurrences(of: "III", with: "U")
Label.text = string
}
func rule4() {
string = self.string.replacingOccurrences(of: "UU", with: "")
Label.text = string
}
func clear() {
string = "MI"
Label.text = string
}
@IBAction func rule1Button(_ sender: Any) {
rule1()
}
@IBAction func rul2Button(_ sender: Any) {
rule2()
}
@IBAction func rule3Button(_ sender: Any) {
rule3()
}
@IBAction func rule4Button(_ sender: Any) {
rule4()
}
@IBAction func clearButton(_ sender: Any) {
clear()
}
}