我正在使用 OpenGL,我正在尝试创建一个具有反射表面的球体。我有它反射,但反射不正确。反射中的物体应该根据表面的曲线弯曲和变形,而不是我得到的只是一个直线反射。我没有过多地使用 GL_STENCIL,因此非常感谢您的帮助。我提供了一些代码,例如球体的创建和绘制方法。如果有人需要更多,请告诉我。
创建:
sphere = gluNewQuadric();
gluQuadricDrawStyle(sphere, GLU_FILL);
gluQuadricNormals(sphere, GLU_SMOOTH);
gluSphere(sphere, 1, 100, 100);
gluDeleteQuadric(sphere);
绘画:
glClearColor (0.0,0.0,0.0,1);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0, 0, -10);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); //disable the color mask
glDepthMask(GL_FALSE); //disable the depth mask
glEnable(GL_STENCIL_TEST); //enable the stencil testing
glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); //set the stencil buffer to replace our data
sphereDraw(); //the mirror surface
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); //enable the color mask
glDepthMask(GL_TRUE); //enable the depth mask
glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); //set the stencil buffer to keep our next lot of data
glPushMatrix();
glScalef(1.0f, -1.0f, 1.0f); //flip the reflection vertically
glTranslatef(0,2,-20); //translate the reflection onto the drawing plane
glRotatef(angle,0,1,0); //rotate the reflection
//draw object as our reflection
glPopMatrix();
glDisable(GL_STENCIL_TEST); //disable the stencil testing
glEnable(GL_BLEND); //enable alpha blending
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //set the blending function
sphereDraw(); //draw our bench
glDisable(GL_BLEND); //disable alpha blending
//draw object
由于我是使用 GL_STENCIL 的新手,我不确定它是否只是一些小东西,或者是否需要做更多工作来检测反射角度。