我发现了如何根据时间函数中的俯仰、滚动、航向值来定位模型。可惜官网没有关于SampledProperty与Cesium.Quaternion一起使用的文档。沙堡也没有例子。
我修改了几行代码示例来说明 cesium 中的方向可能性(在 Cesium sandCastle 中的 HTML 和 JAVASCRIPT 选项卡中复制/粘贴代码。在此示例中,只有标题采用不同的值,但您也可以使用俯仰和滚动。
HTML 代码:
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<div id="interpolationMenu"></div>
</div>
JAVASCRIPT代码:
var viewer = new Cesium.Viewer('cesiumContainer', {
terrainProviderViewModels : [], //Disable terrain changing
infoBox : false, //Disable InfoBox widget
selectionIndicator : false //Disable selection indicator
});
//Enable lighting based on sun/moon positions
viewer.scene.globe.enableLighting = true;
//Use STK World Terrain
viewer.terrainProvider = new Cesium.CesiumTerrainProvider({
url : 'https://assets.agi.com/stk-terrain/world',
requestWaterMask : true,
requestVertexNormals : true
});
//Enable depth testing so things behind the terrain disappear.
viewer.scene.globe.depthTestAgainstTerrain = true;
//Set the random number seed for consistent results.
Cesium.Math.setRandomNumberSeed(3);
//Set bounds of our simulation time
var start = Cesium.JulianDate.fromDate(new Date(2015, 2, 25, 16));
var stop = Cesium.JulianDate.addSeconds(start, 360, new Cesium.JulianDate());
//Make sure viewer is at the desired time.
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; //Loop at the end
viewer.clock.multiplier = 10;
//Set timeline to simulation bounds
viewer.timeline.zoomTo(start, stop);
var lon = 0;
var lat = 45;
var radius = 0.03;
//Generate a random circular pattern with varying heights.
var positionProperty = new Cesium.SampledPositionProperty();
var orientationProperty = new Cesium.SampledProperty(Cesium.Quaternion);
for (var i = 0; i <= 360; i += 45) {
var radians = Cesium.Math.toRadians(i);
var time = Cesium.JulianDate.addSeconds(start, i, new Cesium.JulianDate());
// compute positions
var position = Cesium.Cartesian3.fromDegrees(lon + (radius * 1.5 * Math.cos(radians)), lat + (radius * Math.sin(radians)), Cesium.Math.nextRandomNumber() * 500 + 1750);
positionProperty.addSample(time, position);
// compute orientations
var heading = Cesium.Math.toRadians(90+i);
var pitch = Cesium.Math.toRadians(20);
var roll = Cesium.Math.toRadians(0);
var hpRoll = new Cesium.HeadingPitchRoll(heading,pitch,roll);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(position,hpRoll);
orientationProperty.addSample(time, orientation);
//Also create a point for each sample we generate.
viewer.entities.add({
position : position,
point : {
pixelSize : 8,
color : Cesium.Color.TRANSPARENT,
outlineColor : Cesium.Color.YELLOW,
outlineWidth : 3
}
});
}
//Actually create the entity
var entity = viewer.entities.add({
//Set the entity availability to the same interval as the simulation time.
availability : new Cesium.TimeIntervalCollection([new Cesium.TimeInterval({
start : start,
stop : stop
})]),
//Use our computed positions
position : positionProperty,
//Automatically compute orientation based on position movement.
orientation : orientationProperty,
//Load the Cesium plane model to represent the entity
model : {
uri : '../../SampleData/models/CesiumAir/Cesium_Air.gltf',
minimumPixelSize : 64
},
//Show the path as a pink line sampled in 1 second increments.
path : {
resolution : 1,
material : new Cesium.PolylineGlowMaterialProperty({
glowPower : 0.1,
color : Cesium.Color.YELLOW
}),
width : 10
}
});
//Add button to view the path from the top down
Sandcastle.addDefaultToolbarButton('View Top Down', function() {
viewer.trackedEntity = undefined;
viewer.zoomTo(viewer.entities, new Cesium.HeadingPitchRange(0, Cesium.Math.toRadians(-90)));
});
//Add button to view the path from the side
Sandcastle.addToolbarButton('View Side', function() {
viewer.trackedEntity = undefined;
viewer.zoomTo(viewer.entities, new Cesium.HeadingPitchRange(Cesium.Math.toRadians(-90), Cesium.Math.toRadians(-15), 7500));
});
//Add button to track the entity as it moves
Sandcastle.addToolbarButton('View Aircraft', function() {
viewer.trackedEntity = entity;
});
//Add a combo box for selecting each interpolation mode.
Sandcastle.addToolbarMenu([{
text : 'Interpolation: Linear Approximation',
onselect : function() {
entity.position.setInterpolationOptions({
interpolationDegree : 1,
interpolationAlgorithm : Cesium.LinearApproximation
});
}
}, {
text : 'Interpolation: Lagrange Polynomial Approximation',
onselect : function() {
entity.position.setInterpolationOptions({
interpolationDegree : 5,
interpolationAlgorithm : Cesium.LagrangePolynomialApproximation
});
}
}, {
text : 'Interpolation: Hermite Polynomial Approximation',
onselect : function() {
entity.position.setInterpolationOptions({
interpolationDegree : 2,
interpolationAlgorithm : Cesium.HermitePolynomialApproximation
});
}
}], 'interpolationMenu');