当使用实体框架 4.0 实现工作单元模式时,正确的设计是什么能够使用对象上下文的 CreateQuery 方法创建动态查询?正确我的意思是设计某种我可以在单元测试中使用它的模拟对象。
谢谢。
当使用实体框架 4.0 实现工作单元模式时,正确的设计是什么能够使用对象上下文的 CreateQuery 方法创建动态查询?正确我的意思是设计某种我可以在单元测试中使用它的模拟对象。
谢谢。
不知道您所说的“正确”是什么意思,这取决于您的情况,但一般的答案是您将需要一些可以在测试期间替换的抽象。对于一些灵感,这是我们使用的(我们使用自我跟踪 poco 实体)
/// <summary>
/// Object context interface for abstracting the service layer from the
/// implementation details of object storage.
/// </summary>
public interface IObjectContext : IDisposable
{
/// <summary>
/// Returns the entity objects of the given type known by this object context.
/// </summary>
/// <typeparam name="TEntity">The type of the entity.</typeparam>
/// <returns>The instances of the given type already loaded into this object context</returns>
IEnumerable<TEntity> GetManagedEntities<TEntity>() where TEntity : EntityBase;
/// <summary>
/// Creates an object set for the provided entity type.
/// </summary>
/// <typeparam name="TEntity">The type of the entity.</typeparam>
/// <returns></returns>
IObjectSet<TEntity> CreateObjectSet<TEntity>() where TEntity : EntityBase;
/// <summary>
/// Applies the changes made to the provided entity object graph to this object context.
/// </summary>
/// <typeparam name="TEntity">The type of entity (inferred).</typeparam>
/// <param name="entity">The entity object graph that has been modified.</param>
void ApplyChanges<TEntity>(TEntity entity) where TEntity : EntityBase, IObjectWithChangeTracker;
/// <summary>
/// Saves the changes known by this object context instance to the database.
/// </summary>
void Save();
/// <summary>
/// Creates a new logical unit of work spanning a single business transaction.
/// </summary>
IUnitOfWork CreateUnitOfWork();
/// <summary>
/// Creates a new logical unit of work spanning a single business transaction.
/// </summary>
/// <param name="isolationLevel">The transaction isolation level used by the
/// unit of work ambient transaction.</param>
/// <returns></returns>
IUnitOfWork CreateUnitOfWork(IsolationLevel isolationLevel);
}
并用于抽象事务
/// <summary>
/// Interface abstraction for a unit of work, aka all persistent work spanning a single
/// business transaction and to be performed in unity.
/// </summary>
/// <remarks>Used to support outer and inner units of work where one outer UoW may consist
/// of multiple nested inner UoW instances and have all of them share a transaction.</remarks>
public interface IUnitOfWork : IDisposable
{
/// <summary>
/// Gets the transaction isolation level used by the unit of work ambient transaction.
/// </summary>
/// <value>The isolation level.</value>
IsolationLevel IsolationLevel { get; }
/// <summary>
/// Gets the transaction timeout time span used by the unit of work ambient transaction.
/// </summary>
/// <value>The transaction timeout duration.</value>
TimeSpan TransactionTimeout { get; }
/// <summary>
/// Completes the unit of work that this instance represents.
/// </summary>
/// <remarks>
/// For an outer unit of work, will persist all changes represented by this business
/// transaction and will then signal the ambient transaction in use as complete.
/// For an inner unit of work, will signal itself as completed to the outer unit of
/// work that it is part of.
/// </remarks>
void Complete();
}
然后修改对象上下文生成代码以支持这些接口 + 根据您的需要实现您的 UoW(为简洁起见,我们的实现省略了)。高温高压