如标题所述,我正在使用 FreeImage 在我的 OpenGL 游戏中加载纹理,但是如何获取子图像?
我当前的代码如下所示:
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
FIBITMAP* dib = nullptr;
fif = FreeImage_GetFileType(filename, 0);
if (fif == FIF_UNKNOWN)
fif = FreeImage_GetFIFFromFilename(filename);
if (fif == FIF_UNKNOWN)
return nullptr;
if (FreeImage_FIFSupportsReading(fif))
dib = FreeImage_Load(fif, filename);
if (!dib)
return nullptr;
BYTE* pixels = FreeImage_GetBits(dib);
*width = FreeImage_GetWidth(dib);
*height = FreeImage_GetHeight(dib);
*bits = FreeImage_GetBPP(dib);
int size = *width * *height * (*bits / 8);
BYTE* result = new BYTE[size];
memcpy(result, pixels, size);
FreeImage_Unload(dib);
return result;
我需要更改什么来获取子图像(例如左上角的 32x32 像素区域)?