I'm trying to setup pointer events cross-browser. Now, most browser support it already, but safari on iOs doesn't. So I'm trying to polyfill this with pep-js without much success. Here is my test-code:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width">
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery.pep/0.4.0/jquery.pep.min.js"></script>
<meta charset="utf-8">
<style>
.pixel {position: absolute;background: black;width: 2px;height:2px;}
#canvas {margin: 20px;background: white;border: 1px solid black;height: 200px;}
</style>
</head>
<body>
<div id="canvas" touch-action="none"></div>
<script>
function draw(where) {
var div = document.createElement('div');
div.classList.add('pixel');
div.setAttribute('style', 'left:'+where.pageX + 'px;top:'+where.pageY+'px');
document.querySelector('#canvas').appendChild(div);
}
document.querySelector('#canvas')
.addEventListener('pointermove', function(event) {
draw(event);
});
</script>
</body>
</html>
or an other one I've created on jsffidle
On the desktop it works like a charm, but safari on iOS it doesn't. Any suggestion what I'm doing wrong?