我有一个我正在 android studio 中编写的程序,它应该播放一个音符,并根据坐标、歌曲音符名称和播放音符的时间的数组列表扩大一个圆圈的大小。但是,我遇到的问题是所有音符都正确播放,但只有最后一个圆圈被绘制,并且在我退出播放所有音符的循环之后。我以前查过这个问题,我得到了一些关于调用的答案setWillNotDraw(false);
,但是我在构造函数中调用了它,但我仍然遇到同样的问题。我试过invalidate();
在多个不同的地方打电话,但似乎没有任何效果。任何帮助将不胜感激!
我的代码:
构造函数
public PlayView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
saver = PersistentSaver.getInstance(context);
this.context=context;
setWillNotDraw(false);
}
抽奖时
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
this.canvas=canvas;
if(mCurrentRect !=null&& colorPaint!=null) {
canvas.drawOval(mCurrentRect, colorPaint);
}
}
播放音符的循环 - 我已经检查过,所有圆坐标和音符都包含在正确的数组中:
public void playSong(){
String song = saver.getCurrSongName();
ArrayList<Long> Times = saver.getTimesForNotes(song);
ArrayList<Float> xCoordinates = saver.getPressXCoordinates(song);
ArrayList<Float> yCoordinates = saver.getPressYCoordinates(song);
ArrayList<String> notes = saver.getNotesForSong(song);
for(int i=0;i<Times.size();i++) {
//pause until correct time. TODO: ADJUST ERROR BOUND
while (true) {
currTime = System.currentTimeMillis() - startTime;
if (currTime <= Times.get(i) + epsilon && currTime >= Times.get(i) - epsilon) break;
}
//play note with that x and y coordinate and draw circle
playNote(xCoordinates.get(i), yCoordinates.get(i), notes.get(i));
}
}
播放音符和声音的代码:
private void playNote(float pressx, float pressy, String note){
colorPaint=new Paint();
colorPaint.setStyle(Paint.Style.STROKE);
colorPaint.setStrokeWidth(10);
colorPaint.setColor(generateColor(pressx,pressy));
float translateX = 50.0f;
float translateY = 50.0f;
Random rand = new Random(10000);
int xr = rand.nextInt();
int yr = rand.nextInt();
int startColor = generateColor(pressx,pressy);
int midColor = generateColor(pressx+rand.nextInt(),pressy+rand.nextInt());
int endColor = generateColor(pressx+xr,pressy+yr);
mCurrentRect = new AnimatableRectF(pressx-50,pressy-50,pressx+50,pressy+50);
debugx=pressx;
playAnimation(startColor,midColor,endColor, translateX, translateY);
playSound(note);
}
应该播放动画但仅onDraw();
在循环退出后调用的代码
private void playAnimation(int startColor, int midColor, int endColor, float translateX, float translateY){
ObjectAnimator animateLeft = ObjectAnimator.ofFloat(mCurrentRect, "left", mCurrentRect.left, mCurrentRect.left-translateX);
ObjectAnimator animateRight = ObjectAnimator.ofFloat(mCurrentRect, "right", mCurrentRect.right, mCurrentRect.right+translateX);
ObjectAnimator animateTop = ObjectAnimator.ofFloat(mCurrentRect, "top", mCurrentRect.top, mCurrentRect.top-translateY);
ObjectAnimator animateBottom = ObjectAnimator.ofFloat(mCurrentRect, "bottom", mCurrentRect.bottom, mCurrentRect.bottom+translateY);
ArgbEvaluator evaluator = new ArgbEvaluator();
ObjectAnimator animateColor = ObjectAnimator.ofObject(this, "color", evaluator, startColor,midColor,endColor);
animateBottom.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
//TODO: DEBUG ANIMATOR
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
postInvalidate();
}
});
AnimatorSet rectAnimation = new AnimatorSet();
rectAnimation.playTogether(animateLeft, animateRight, animateTop, animateBottom,animateColor);
rectAnimation.setDuration(1000).start();
invalidate();
}
playNote、playSound 和 generateColor 方法
//Generates color based on the press x and y.
private int generateColor(float pressx, float pressy){
int Red = (((int) (pressx%255)) << 16) & 0x00FF0000; //Shift red 16-bits and mask out other stuff
int Green = (((int) (pressy%255)) << 8) & 0x0000FF00; //Shift Green 8-bits and mask out other stuff
int Blue = ((int)((pressx+pressy)%255)) & 0x000000FF; //Mask out anything not blue.
return 0xFF000000 | Red | Green | Blue; //0xFF000000 for 100% Alpha. Bitwise OR everything together.
}
private void playSound(String noun){
Resources res = context.getResources();
int resID = res.getIdentifier(noun, "raw", context.getPackageName());
MediaPlayer mediaPlayer = MediaPlayer.create(context,resID);
mediaPlayer.start();
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
}
});
}
private void playNote(float pressx, float pressy, String note){
colorPaint=new Paint();
colorPaint.setStyle(Paint.Style.STROKE);
colorPaint.setStrokeWidth(10);
colorPaint.setColor(generateColor(pressx,pressy));
float translateX = 50.0f;
float translateY = 50.0f;
Random rand = new Random(10000);
int xr = rand.nextInt();
int yr = rand.nextInt();
int startColor = generateColor(pressx,pressy);
int midColor = generateColor(pressx+rand.nextInt(),pressy+rand.nextInt());
int endColor = generateColor(pressx+xr,pressy+yr);
mCurrentRect = new AnimatableRectF(pressx-50,pressy-50,pressx+50,pressy+50);
debugx=pressx;
playAnimation(startColor,midColor,endColor, translateX, translateY);
playSound(note);
}
谢谢!