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使用 JDK 9,我的 Swing 应用程序在具有 4k highdpi 和正常 1080p 正常 dpi 的 Windows 上运行良好。标签、组合框等都看起来不错,并且在 4k 屏幕上按比例放大。但我的 JPanel 也是如此,我在其中绘制自定义图像。我可以禁用这个 JPanel 的缩放来自己处理绘图吗?我正在使用 apache-commons 双三次插值来绘制更高未缩放分辨率的更多细节,但由于它是开箱即用的,我只有“正常”尺寸来绘制。

亲切的问候

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1 回答 1

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(编辑:以使用大约 2 年后产生的形式从我的库中粘贴新版本。评论可能不是最新的,但现在更值得生产代码。)

Java 9 中的缩放似乎是这样工作的:您的 paint(Component)() 方法接收一个已缩放的 Graphics2D 对象。此外,组件大小(例如 myJFrame.setSize()、myJPanel.getWidth())对程序是不可见的,这意味着当您在 200% 桌面上说 setSize(800,600) 时,组件将为 1600x1200 但 getWidth/getHeight将返回 800/600。

我可以禁用这个 JPanel 的缩放来自己处理绘图吗?

要将 Graphics 对象“重置”为缩放 1,请执行以下操作:

final Graphics2D g = (Graphics2D) graphics;
final AffineTransform t = g.getTransform();
final double scaling = t.getScaleX(); // Assuming square pixels :P
t.setToScale(1, 1);
g.setTransform(t);

为了获得正确的尺寸,例如在绘制之前用黑色填充整个背景:

final int w = (int) Math.round(getWidth() * scaling);

如果你这样做,你应该在 Java 9Java 8 上得到想要的结果。


我刚刚为 Java 开发人员创建了一个类,他们致力于更自定义的组件设计和/或原始绘图,其中系统的显示缩放应该是已知的,并且通常需要手动缩放。它应该解决 Java 8 和 Java 9 上的所有扩展问题。这里是:

import javax.swing.*;
import java.awt.*;
import java.awt.geom.AffineTransform;


// Please note: This class emerged over time. It gets the job done, but it's horrible. Even the commenting is horrible.




/**
 * TL;DR:
 * <p>
 * Call GUIScaling.initialize() at application start on the Swing thread.
 * <p>
 * If you set your own Component font sizes or border sizes or window sizes, multiply them by GUIScaling.GUISCALINGFACTOR_COMPONENTSANDFONTS and/or use the
 * helper methods newDimension() and scaleForComponent(). Works on Java 8 and 9.
 * <p>
 * If you do your own custom graphics and want to have control down to the actual pixel, create an instance of GUIScalingCustomGraphics to obtain your
 * Graphics2D at scaling 1 and your component's true physical width and height (Which Java 9 reports differently!), and scale all your graphics using
 * GUIScaling.GUISCALINGFACTOR_CUSTOMGRAPHICS and/or use the helper method scaleForCustom(). The helper method scaleForRealComponentSize() can transform your
 * mouse coordinates to the real physical coordinate, which Java 9 reports differently!
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * <p>
 * GUIScaling class v[4, 2022-01-15 07!00 UTC] by dreamspace-president.com
 * <p>
 * This Swing class detects the system's display scaling setting, which is important to make your GUI and custom graphics scale properly like the user wants it.
 * On a 4K display, for example, you'd probably set 200% in your system.
 * <p>
 * Not tested with Java less than 8!
 * <p>
 * On Java 8 (and with most but not all (e.g. no the default) LooksAndFeels), component sizes (e.g. JButton) and their font sizes will scale automatically, but
 * if you have a certain border width in mind, or decided for a certain min and default window size or a certain font size, you have to upscale those on a
 * non-100%-system. With this class, just multiply the values with GUISCALINGFACTOR_COMPONENTSANDFONTS. Done. newDimension() and scaleForComponent() help with
 * that.
 * <p>
 * On Java 9, component sizes and their font sizes DO NOT SCALE from the perspective of the application, but in reality they are scaled: A window set to 800x600
 * size will really be 1600x1200, but it will still report half this size when asked. A border of 50 pixels will really be 100 pixels. A Graphics2D object
 * (paint method etc.) will have a scaling of 2! (Not if you just create a BufferedImage object and do createGraphics(), the scale here will be 1.) So, you
 * don't have to bother with GUI scaling here at all. YOU CAN STILL USE GUISCALINGFACTOR_COMPONENTSANDFONTS, because this class will set it to 1 on Java 9. This
 * is detected by indeed checking the scaling of a Graphics2D object. So, your Java 8 and 9 component/font code will be exactly the same in regards to scaling.
 * <p>
 * CUSTOM GRAPHICS: If you do your own painting and want to insist on true physical pixels (in which case obviously you'd have to scale your fonts with
 * GUISCALINGFACTOR_CUSTOMGRAPHICS instead of GUISCALINGFACTOR_COMPONENTSANDFONTS), on Java 9 you have to reset the scaling of the Graphics2D object the
 * paint(Component)() method gives you from 2 to 1, and (also Java 9) you have to adjust the width/height reported by your component. Both is done by making an
 * instance of GUIScalingCustomGraphics. You can do this blindly on Java 8 and 9, your code will stay the same. And then, apply this class'
 * GUISCALINGFACTOR_CUSTOMGRAPHICS to scale everything according to system settings. Or, instead of insisting on true physical pixels, you could trust Java 9
 * and not mess with the initial scaling - but then you'd have to distinguish whether you're dealing with Java 8 or 9, because on 8, you'd still have to scale
 * your custom graphics. In case you decide for this, use GUISCALINGFACTOR_COMPONENTSANDFONTS for your custom graphics instead of
 * GUISCALINGFACTOR_CUSTOMGRAPHICS because the former will be ***1*** on Java 9 but will be proper (e.g. 2.0 for a 200% system) on Java 8.
 * <p>
 * A weird problem that comes with Java 9: If you use the mouse coordinates as reported by the system (instead of, say, quasi-fix the physical mouse pointer
 * invisibly at the screen center and make your own pointer based on coordinate differences), you will have HALF THE USUAL RESOLUTION. On Java 8, a 3840x2160
 * screen will give you according mouse coordinates, but on Java 9, you get half these coordinates (if the system is set to scaling 200%). While
 * scaleForRealComponentSize() helps correct this, a custom drawn mouse pointer will now step in 2 pixel distances, it can not reach every individual pixel any
 * longer. I wish they had updated the MouseEvent class accordingly with additional float methods.
 */
final public class GUIScaling { // INITIAL TOUCHING of this class MUST be on Swing thread!


    /**
     * Call this at the start of your application ON THE SWING THREAD. This initializes the class and hence its values.
     */
    public static void initialize() {

        System.err.print("");
    }


    public static void setLookAndFeelDefault() {
        // The last three (Nimbus etc.) DO NOT automatically scale their font sizes with the system's GUI scaling,
        // so using the font size in those cases to derive the scaling WILL FAIL.
        // Btw., the JButton font size at 100% Windows 10 system scaling is 11.0 in all cases but the last three.
        GUIScaling.setLookAndFeel("Windows",
                                  UIManager.getSystemLookAndFeelClassName(),
                                  UIManager.getCrossPlatformLookAndFeelClassName(),
                                  "Windows Classic",
                                  "Nimbus",
                                  "Metal",
                                  "CDE/Motif");
    }


    /**
     * By calling this, you ALSO initialize the class, so you don't HAVE TO use initialize() in that case (but it really doesn't matter). And you can indeed set
     * a LookAndFeel of your choice, even though initialization of this class also sets AND TEMPORARILY USES a LookAndFeel.
     *
     * @param intendedLAFIs ANYTHING, but ideally a LookAndFeel name or several. The first value that equalsIgnoreCase an installed LookAndFeelInfo.getName()
     *                      will be used.
     */
    public static void setLookAndFeel(final String... intendedLAFIs) {

        if (intendedLAFIs != null && intendedLAFIs.length > 0) {
            final UIManager.LookAndFeelInfo[] installedLAFIs = UIManager.getInstalledLookAndFeels();
            LAFILOOP:
            for (String intendedLAFI : intendedLAFIs) {
                for (final UIManager.LookAndFeelInfo lafi : UIManager.getInstalledLookAndFeels()) {
                    if (lafi.getName().equalsIgnoreCase(intendedLAFI)) {
                        try {
                            UIManager.setLookAndFeel(lafi.getClassName());
                            break LAFILOOP;
                        } catch (Exception e) {
                            continue LAFILOOP;
                        }
                    }
                }
            }
        } else {
            throw new IllegalArgumentException("intendedLAFIs is null or empty.");
        }
    }


    /**
     * Convenience method, compatible with Java 8 and 9.
     */
    public static Dimension newDimension(final int w,
                                         final int h) {

        return new Dimension(scaleForComponent(w), scaleForComponent(h));
    }


    /**
     * @param v E.g. the width of a component, or the size of a border.
     * @return v scaled by the necessary display scaling factor for components and fonts, compatible with Java 8 and 9.
     */
    public static int scaleForComponent(final double v) {

        return (int) Math.round(v * GUISCALINGFACTOR_COMPONENTSANDFONTS);
    }


    /**
     * @param v E.g. the width of a rectangle being drawn in a paint() or paintComponent() override.
     * @return v scaled by the necessary display scaling factor for custom graphics, compatible with Java 8 and 9.
     */
    public static int scaleForCustom(final double v) {

        return (int) Math.round(v * GUISCALINGFACTOR_CUSTOMGRAPHICS);
    }


    /**
     * E.g. when the GraphicsContext tells you the screen bounds. Which in Java 8 on 2x 4K desktop will be the full 4K numbers. But, same conditions except Java
     * 9, will be half that. Even though you still need the full size.
     * <p>
     * But this is just an example case. The method was originally made for different cases.
     *
     * @param v E.g. the width as reported by a component. (Java 9 on 200% desktop reports e.g. 200, but the physical size is actually 400. This method returns
     *          400 then.)
     * @return v scaled so that it represents real physical pixels, compatible with Java 8 and 9.
     */
    public static int scaleForRealComponentSize(final double v) {

        return (int) Math.round(v * GUISCALINGFACTOR_REALCOMPONENTSIZE);
    }


    /**
     * E.g. when you scaled the mouse location with the partner method, and now you want to use the mouse action result to scale/locate a window - then you need
     * to UNDO the damage.
     */
    public static int scaleForRealComponentSizeInverted(final double v) {

        return (int) Math.round(v / GUISCALINGFACTOR_REALCOMPONENTSIZE);
    }


    public static Point scaleMouseEventCoordinatesForCustomGraphics(final Point mouseEventPoint) {

        return new Point(scaleForRealComponentSize(mouseEventPoint.x),
                         scaleForRealComponentSize(mouseEventPoint.y));
    }


    /**
     * @param font A font instance (Or null. Returns null.) whose size has been derived kinda like this: "new JLabel().getFont().getSize()" So it will look
     *             correct when used in components, no matter the current Java version. ......... WAIT WTF why does that look correct on Java 8
     *             ?!??!?!?!?!?!?!?! Anyway ... when you want to use THAT font in custom drawing, you'll have a bad time once you get on Java 9. Because
     *             components will have SMALLER font sizes than on Java 8 on a 200% desktop because their Graphics objects are scaled. But if you use custom
     *             drawing, you'll use the class GUIScalingCustomGraphics below, which reset the scaling to 1. But then the font is too small. THIS METHOD
     *             RETURNS THE SCALED FONT independent of the Java version.
     * @return
     */
    public static Font scaleFontForCustom(final Font font) {

        if (font != null) {
            return font.deriveFont(font.getSize2D() * (float) GUISCALINGFACTOR_REALCOMPONENTSIZE);
        }
        return null;
    }


    /**
     * @param font A font instance (Or null. Returns null.) whose size is just a constant number in your source code, and which you want to use in an already
     *             normalized custom graphics context (meaning you used GUIScaling.GUIScalingCustomGraphics on it.) This font has to be scaled simply by the
     *             derived System scaling factor to look correct. This method does that.
     * @return
     */
    public static Font scaleMagicConstantFontForCustom(final Font font) {

        if (font != null) {
            return font.deriveFont(font.getSize2D() * (float) GUISCALINGFACTOR_SYSTEM);
        }
        return null;
    }


    /**
     * For Java 9, but can blindly be used in Java 8, too. Ensures that the scaling of a paint(Component)()'s Graphics2D object is 1. Conveniently does the
     * usual casting, too.
     * <p>
     * Also calculates the physical pixel width/height of the component, which is reported differently on Java 9 if the display scaling is not 100%.
     */
    final public static class GUIScalingCustomGraphics {


        final public double guiScalingFactor_manualDrawing = GUISCALINGFACTOR_CUSTOMGRAPHICS;
        final public double guiScalingFactor_fontsThatLookCorrectInComponents = GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT;

        final public Component component; // Just for convenience. You can hand the whole instance down your paint call hierarchy.
        final public int w; // The physical pixel width of the component.
        final public int h; // dto. height
        final public Graphics2D g; // Scale will be 1, even on Java 9 with a non-100% display scaling.


        /**
         * @param component NOT NULL. The component (e.g. JPanel or JFrame) whose paint() method you're overriding.
         * @param graphics  NOT NULL. The Graphics argument given to your paint() method.
         */
        public GUIScalingCustomGraphics(final Component component,
                                        final Graphics graphics) {

            this.component = component;
            w = scaleForRealComponentSize(component.getWidth());
            h = scaleForRealComponentSize(component.getHeight());

            g = (Graphics2D) graphics;
            final AffineTransform t = g.getTransform();
            final double xTrans = t.getTranslateX();
            final double yTrans = t.getTranslateY();
            t.setToScale(1, 1);
            t.translate(xTrans, yTrans);
            g.setTransform(t);
        }


        /**
         * @param graphics NOT NULL. The Graphics argument given to your paint() method.
         */
        public GUIScalingCustomGraphics(final Graphics graphics) {

            component = null;
            w = 0;
            h = 0;

            g = (Graphics2D) graphics;
            final AffineTransform t = g.getTransform();
            t.setToScale(1, 1);
            g.setTransform(t);
        }


        /**
         * @param x E.g. the width of a rectangle to be drawn.
         * @return x scaled so that it represents real physical pixels, compatible with Java 8 and 9.
         */
        public int scale(final double x) {

            return (int) Math.round(x * guiScalingFactor_manualDrawing);
        }


        /**
         * Scales the font and then sets it. Assumption: The given font looked correct in components. In Java 9, it would be TOO SMALL in custom graphics via
         * this class. This method fixes that.
         *
         * @param font NULL = null will be returned and G's font will not change.
         * @return returns the set font for convenience. NULL if your argument was null.
         */
        public Font setFont(final Font font) {

            final Font ret = font == null ? null : font.deriveFont(font.getSize2D() * (float) guiScalingFactor_fontsThatLookCorrectInComponents);
            g.setFont(ret);
            return ret;
        }


        @Override
        public String toString() {

            return "[GUIScalingCustomGraphics" +
                    " guiScalingFactor_manualDrawing=" + guiScalingFactor_manualDrawing +
                    " w=" + w +
                    " h=" + h +
                    " component=" + component +
                    " g=" + g +
                    ']';
        }


        /**
         * Convenience method that saves you unnecessary calls and code clutter. In your live painting method, you'll probably check first if your component has
         * any pixels, aka if with AND height are at least 1. If they're not, you return before doing anything.
         * <p>
         * This method is a shortcut. Call this right at the beginning. If it returns true, you abort.
         */
        public boolean isSizeZero() {

            return w < 1 || h < 1;
        }

    }


    /**
     * A tiny rectangle will be filled with the current color and width/height of HAIRLINETHICKNESS.
     */
    public static void drawPixel(final Graphics2D g,
                                 final int x,
                                 final int y) {

        g.fillRect(x - GUIScaling.HAIRLINETHICKNESS_HALF,
                   y - GUIScaling.HAIRLINETHICKNESS_HALF,
                   GUIScaling.HAIRLINETHICKNESS,
                   GUIScaling.HAIRLINETHICKNESS);
    }


    final public static double JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC = 11.0;
    final public static float JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC;

    final public static double GUISCALINGFACTOR_SYSTEM; // The scaling set in the system.
    final public static double GUISCALINGFACTOR_COMPONENTSANDFONTS; // The scaling necessary if you set component/font sizes yourself.
    final public static double GUISCALINGFACTOR_CUSTOMGRAPHICS; // The scaling necessary if you want your custom graphics, too, to be scaled according to System settings.
    final public static double GUISCALINGFACTOR_REALCOMPONENTSIZE; // The factor by which getWidth() and such return values have to be multiplied, because Java 9 reports them differently.
    final public static double GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT; // (This is exactly the custom graphics scaling probed by this class.) The factor by which a proper looking font would have to be scaled when used in custom graphics whose scale is 1. (Java 9 pre-scales it to e.g. 2 if Desktop is at 200%, then you reset that with the class above. Then the fonts that look right in the components will be TOO SMALL in the custom graphics. Use this factor / the method above to fix that.)


    final public static int HAIRLINETHICKNESS; // A "hairline" would be a line with pixel thickness 1. However, if the GUI is scaled up, that should be a little thicker. This value will have a value of AT LEAST 1. If the GUI scaling of the system is 200%, the value will be 2. If it's 175%, the value will ALSO be 2 due to rounding.

    final public static int HAIRLINETHICKNESS_HALF;
    final public static double HAIRLINETHICKNESS_HALF_DOUBLE;


    static {

        if (!SwingUtilities.isEventDispatchThread()) { // This also makes sure an obfuscator doesn't remove this method and its calls.
            throw new IllegalStateException("Must be initialized on Swing thread!");
        }

        System.err.println("Initializing GUI scaling ...");

        GUIScaling.setLookAndFeelDefault();

        JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC =
                new JButton().getFont().getSize2D();  // 21.0 on 200% desktop on Java 8 // 11.0 on 100% desktop on Java 8

        final Integer[] paintScalingInPercent = new Integer[1];

        final JDialog bruteForceJava9ScalingCheck = new JDialog((Frame) null, "", true) {

            {
                //                setLocation(-1000, -1000); // Outamysight!
                setLocation(100,
                            100); // else you might have compatibility problems (see stackoverflow where I posted this class)

                final Runnable fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow = () -> {
                    try {
                        Thread.sleep(500);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                    SwingUtilities.invokeLater(() -> {
                        paintScalingInPercent[0] = 100;
                        dispose();
                    });
                };
                final Thread t = new Thread(fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow);
                t.setDaemon(true);
                t.setName("GUI scaling detector fallback thread");
                t.start();
            }

            @Override
            public void paint(final Graphics graphics) {

                final Graphics2D g = (Graphics2D) graphics;
                final AffineTransform originalTransform = g.getTransform();
                paintScalingInPercent[0] = (int) Math.round(originalTransform.getScaleX() * 100);
                dispose();
            }
        };

        bruteForceJava9ScalingCheck.setVisible(true); // This call blocks until dispose() is reached.

        if (paintScalingInPercent[0] == null) {

            throw new Error("Unexpected behavior: Modal dialog did not block!");

        } else if (paintScalingInPercent[0] != 100) {

            // Must be Java 9 (or newer?).

            GUISCALINGFACTOR_SYSTEM = paintScalingInPercent[0] * 0.01;
            GUISCALINGFACTOR_COMPONENTSANDFONTS = 1; // Java 9 does everything. The developer's considerations are made unnecessary/harmless by this "1".
            GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
            GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT = GUISCALINGFACTOR_SYSTEM;

        } else {

            // Either Java 8 (or older?) or scaling IS just at the normal 1 (100).

            final double factorPreliminary = JBUTTONFONTSIZE_ON_UNKNOWNSCALE_UNKNOWNJAVA_UNKNOWNOS_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC / JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC;
            //            System.err.println("FIX MEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!");
            //            final double factorPreliminary = 1;

            // If we just divide the two, we get 1.454545... on a 150% desktop, because the font sizes
            // chosen by Java are integer values, so we experience a rounding error.
            // The crappy but probably in most cases nicely working solution is: We round the result to .25 steps!

            GUISCALINGFACTOR_SYSTEM = Math.round(factorPreliminary * 4) / 4d;
            GUISCALINGFACTOR_COMPONENTSANDFONTS = GUISCALINGFACTOR_SYSTEM;
            GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
            GUISCALINGFACTOR_FONTINCUSTOMGRAPHICSCONTEXT = 1; // No font scaling, the fonts used will look correct in custom scaling without extra treatment.
        }

        GUISCALINGFACTOR_REALCOMPONENTSIZE = GUISCALINGFACTOR_CUSTOMGRAPHICS / GUISCALINGFACTOR_COMPONENTSANDFONTS;


        HAIRLINETHICKNESS = (int) Math.max(1, Math.round(GUISCALINGFACTOR_CUSTOMGRAPHICS));
        HAIRLINETHICKNESS_HALF_DOUBLE = HAIRLINETHICKNESS * 0.5;
        HAIRLINETHICKNESS_HALF = (int) Math.round(HAIRLINETHICKNESS_HALF_DOUBLE);

        //        System.err.println("GUISCALINGFACTOR_SYSTEM             = " + GUISCALINGFACTOR_SYSTEM);
        //        System.err.println("GUISCALINGFACTOR_COMPONENTSANDFONTS = " + GUISCALINGFACTOR_COMPONENTSANDFONTS);
        //        System.err.println("GUISCALINGFACTOR_CUSTOMGRAPHICS     = " + GUISCALINGFACTOR_CUSTOMGRAPHICS);
        //        System.err.println("GUISCALINGFACTOR_REALCOMPONENTSIZE  = " + GUISCALINGFACTOR_REALCOMPONENTSIZE);

        System.err.println("... done.");

    }

}
于 2017-10-08T11:42:56.960 回答