我的机器人在以下代码行中不断失败,并在 Skype、WebChat 和 FB 聊天中出现错误。我尝试通过应用设置和 web.config 输入 MS 应用 ID 和密码。这在模拟器中运行良好,没有任何错误。当我运行远程调试时,我发现这行代码在 Webchat、Skype 和 FB messenger 上失败了:
await connector.Conversations.ReplyToActivityAsync(reply1);
我的机器人与 SmartThings 集成,因此智能配件按预期打开和关闭,但应在聊天中返回的响应似乎失败。我尝试创建一个新的机器人服务应用程序,但它也失败了。
更新包括所有代码:
using System;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Microsoft.Bot.Connector;
using System.Net.Http.Headers;
using System.Threading;
using Microsoft.IdentityModel.Protocols;
using System.Configuration;
namespace FirstBotApp
{
[BotAuthentication]
public class Switches
{
public string name { get; set; }
public string value { get; set; }
}
public class MessagesController : ApiController
{
static HttpClient client = new HttpClient();
static HttpResponseMessage responsemain = null;
static int j = 0;
static void ShowSwitches(Switches[] switches)
{
for (int i = switches.Length - 1; i >= 0; i--)
{
Console.WriteLine($"Name: {switches[i].name}\tPrice: {switches[i].value}\t");
}
return;
}
static async Task<Switches[]> GetSwitchesAsync(string path)
{
Switches[] switches = null;
responsemain = await client.GetAsync(path);
//Console.WriteLine(client.GetAsync(path));
//Console.WriteLine(response);
if (responsemain.IsSuccessStatusCode)
{
//Console.WriteLine($"Successful response: {response.StatusCode}");
var response1 = await client.GetStringAsync("");
Console.WriteLine($"{response1}");
switches = await responsemain.Content.ReadAsAsync<Switches[]>();
//JObject j = JObject.Parse(response1);
}
else Console.WriteLine($"Error in response: {responsemain.StatusCode}");
return switches;
}
static async Task<Switches> UpdateSwitchesAsync(Switches switches)
{
Console.WriteLine("Turning off the light");
HttpResponseMessage response = await client.PutAsJsonAsync($"switches/off?room=LivingRoom", switches);
response.EnsureSuccessStatusCode();
Console.WriteLine($"The response from the server was: {response.StatusCode}");
// Deserialize the updated switches from the response body.
switches = await response.Content.ReadAsAsync<Switches>();
Thread.Sleep(10000);
Console.WriteLine($"Turning on the light");
response = await client.PutAsJsonAsync($"switches/on?room=LivingRoom", switches);
Console.WriteLine($"The response from the server was: {response.StatusCode}");
Thread.Sleep(10000);
return switches;
}
static async Task<HttpStatusCode> DeleteSwitchesAsync(string id)
{
HttpResponseMessage response = await client.DeleteAsync($"api/switchess/{id}");
return response.StatusCode;
}
/// <summary>
/// POST: api/Messages
/// Receive a message from a user and reply to it
/// </summary>
public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
{
Switches[] switches = null;
ConnectorClient connector = new ConnectorClient(new Uri(activity.ServiceUrl));
//string appdId = AppSettings.Settings["MicrosoftAppId"];
//string appPassword = ConfigurationManager.AppSettings["MicrosoftAppPassword"];
if (j == 0)
{
//client.Timeout = TimeSpan.FromSeconds(4);
//Declaration of client and Switches variable
string accessToken = "xxxxx";
client.BaseAddress = new Uri("xxxxx");
client.DefaultRequestHeaders.Accept.Clear();
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
client.DefaultRequestHeaders.Add("Authorization", "Bearer " + accessToken);
j++;
//client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue ("Authorization", "Bearer " + accessToken);
}
if (activity.Type == ActivityTypes.Message)
{
//, appdId, appPassword);
//Switches switches = new Switches;
Activity reply1;// = activity.CreateReply($"breakpoint1");
//await connector.Conversations.ReplyToActivityAsync(reply1);
switch (activity.Text.ToLower())
{
case"turn on livingroom":
try
{
Console.WriteLine("Turning on the light");
responsemain = await client.PutAsJsonAsync($"switches/on?room=LivingRoom", switches);
responsemain.EnsureSuccessStatusCode();
//Console.WriteLine($"The response from the server was: {responsemain.StatusCode}");
// Deserialize the updated product from the response body.
switches = await responsemain.Content.ReadAsAsync<Switches[]>();
reply1 = activity.CreateReply($"Successfully turned on LivingRoom Light");
await connector.Conversations.ReplyToActivityAsync(reply1);
}
catch
{
reply1 = activity.CreateReply($"Error");
await connector.Conversations.ReplyToActivityAsync(reply1);
}
break;
case "turn off livingroom":
try
{
Console.WriteLine("Turning off the light");
responsemain = await client.PutAsJsonAsync($"switches/off?room=LivingRoom", switches);
responsemain.EnsureSuccessStatusCode();
Console.WriteLine($"The response from the server was: {responsemain.StatusCode}");
// Deserialize the updated product from the response body.
switches = await responsemain.Content.ReadAsAsync<Switches[]>();
reply1 = activity.CreateReply($"Successfully turned off LivingRoom Light");
await connector.Conversations.ReplyToActivityAsync(reply1);
}
catch
{
reply1 = activity.CreateReply($"Error");
await connector.Conversations.ReplyToActivityAsync(reply1);
}
break;
default: //"What lights are on?":
try
{
switches = await GetSwitchesAsync("");
//Console.WriteLine($"About to show the product");
ShowSwitches(switches);
//await connector.Conversations.ReplyToActivityAsync(switches[].ToString);
for (int i = switches.Length - 1; i >= 0; i--)
{
reply1 = activity.CreateReply($"Room: ");//{switches[i].name}\tStatus: {switches[i].value}\t");
responsemain.EnsureSuccessStatusCode();
await connector.Conversations.ReplyToActivityAsync(reply1);
}
break;
}
catch
{
}
break;
}
// calculate something for us to return
//int length = (activity.Text ?? string.Empty).Length;
// return our reply to the user
//Activity reply = activity.CreateReply($"You sent {activity.Text} which was {length} characters");
//await connector.Conversations.ReplyToActivityAsync(reply);
}
else
{
HandleSystemMessage(activity);
}
// var response = Request.CreateResponse(HttpStatusCode.OK);
return responsemain;
}
static Activity HandleSystemMessage(Activity message)
{
if (message.Type == ActivityTypes.DeleteUserData)
{
// Implement user deletion here
// If we handle user deletion, return a real message
}
else if (message.Type == ActivityTypes.ConversationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels
}
else if (message.Type == ActivityTypes.ContactRelationUpdate)
{
// Handle add/remove from contact lists
// Activity.From + Activity.Action represent what happened
}
else if (message.Type == ActivityTypes.Typing)
{
// Handle knowing tha the user is typing
}
else if (message.Type == ActivityTypes.Ping)
{
}
return null;
}``
//client.dispose();
}
}