0

所以我在我的collectionview上使用带有细粒度通知的Realm。当我选择一个单元格时,我不断收到以下错误:

尝试从更新前仅包含 4 个项目的第 0 节中删除项目 x

我遵循了 Realm 的示例代码,但找不到我做错了什么。我的代码如下:

let producers: Results<Producer> = {
        ProducersRealm().getAllProducers()
    }()
    // receive notification
    var token: NotificationToken?

    override func viewDidLoad() {
        super.viewDidLoad()
        collectionView.delegate = self
        collectionView.dataSource = self
        registerViewCell()   
        token = producers.addNotificationBlock { [weak self] (changes: RealmCollectionChange) in

            guard (self?.collectionView) != nil else { return }

            // MARK: - Switch on State

            switch changes {

            case .initial:
                self?.collectionView.reloadData()
                break
            case .update(_, let deletions, let insertions, let modifications):
                self?.collectionView.performBatchUpdates({
                    self?.collectionView.insertItems(at: insertions.map({ IndexPath(row: $0, section: 0)}))
                    self?.collectionView.deleteItems(at: deletions.map({ IndexPath(row: $0, section: 0)}))
                    self?.collectionView.reloadItems(at: modifications.map({ IndexPath(row: $0, section: 0)}))

                }, completion: nil)
                break
            case .error(let error):
                print(error.localizedDescription)
                break
            }
        }
  }

func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return producers.count
}
 func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
            realmProducer = producers[indexPath.row]

          favoriseItemRealm(realmProducer!, textAdded: "addedRetailer", textDeleted: "deletedRetailer", view: self, button: nil)
    }

因此,当用户按下单元格时,这将触发favoriseItemRealm,这将确保出现或不显示心脏图像(在某些单元格上正常工作,但在其他单元格上返回上述错误,而我没有删除细胞)。关于我做错了什么的任何想法?

更新:喜爱物品领域的代码

  // if object is a Producer
if (object as? Producer) != nil {
    if let downcastObject = object as? Producer {
        let open = realm.objects(Producer.self).filter("id == %@", downcastObject.id).first
        try! realm.write {
            // user is offline
            if hasInternet() == false {
                if open!.favorite != true {
                    open?.favorite = true
                    if userLoggedIn() {
                        // write to dabatase if user is logged in, but offline
                        SyncFavoriteItemRealm.shared.saveOrUpdate((open?.id)!,favorite: true, type: ContentType.PRODUCER.rawValue)
                    }
                } else {
                    open?.favorite = false
                    if userLoggedIn() {
                        // write to dabatase if user is logged in, but offline
                        SyncFavoriteItemRealm.shared.saveOrUpdate((open?.id)!,favorite: false, type: ContentType.PRODUCER.rawValue)
                    }
                }
                // user is online
            } else {
                if open!.favorite != true {
                    open?.favorite = true
                    if userLoggedIn() {
                        //sync to backend
                    }
                    //GoogleAnalyticsHelper.shared.trackFavoriteItem(downcastObject)
                } else {
                    open?.favorite = false
                    if userLoggedIn() {
                        // sync to backend
                    }
                }
            }
        }
    }

}
4

1 回答 1

0

我遇到了这样的错误,这就是为什么:

我有一个带有帖子的 viewController A。Posts 是一个带有 Post 领域实体的结果。当点击 tableView 的单元格时,它会导致一个 viewController B,其中只显示一个帖子。A中的令牌仍然有效。如果我从B中删除帖子,它会导致触发带有更改的令牌A。我决定调试并且崩溃是在线的self.collectionV.reloadData()。如果我评论这一行,我会看到当B中的帖子被删除并弹出到A时,UICollectionView 中有一个空项目,该帖子在哪里。

有一个领域通知:

realmToken = posts?.observe() { [unowned self] changes in
            switch changes {
            case .initial(_):
                self.collectionV.reloadData()
                break
            case let .update(_, deletions, insertions, modifications):
                self.collectionV.performBatchUpdates({
                    self.collectionV.reloadItems(at: modifications.map { IndexPath(row: $0, section: 0) })
                    self.collectionV.insertItems(at: insertions.map { IndexPath(row: $0, section: 0) })
                    self.collectionV.deleteItems(at: deletions.map { IndexPath(row: $0, section: 0) })
                }, completion: { (completed: Bool) in
CRASH >>>           self.collectionV.reloadData()
                })
                break
            case let .error(error):
                self.show(error: error)
                break
            }
            self.stopLoading()
        }

我认为这可能是因为 UICollectionView 内部行为,但也许有人说清楚了?

于 2018-02-21T13:35:23.340 回答