今天刚开始学习Lua。我一直在 coronalabs.com 网站上做教程...我尝试将第一个练习调整为将弹跳气球轻敲到小行星游戏的场景模板中。有人能告诉我我是如何“试图索引一个upvalue”吗?
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local physics = require( "physics" )
physics.start()
local tapCount = 0
local platform
local balloon
local tapText
local function pushBalloon()
balloon:applyLinearImpulse( 0, -0.75, balloon.x, balloon.y )
tapCount = tapCount + 1
tapText.text = tapCount
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
physics.pause()
local background = display.newImageRect( "background.png", 360, 570 )
background.x = display.contentCenterX
background.y = display.contentCenterY
local platform = display.newImageRect( "platform.png", 300, 50 )
platform.x = display.contentCenterX
platform.y = display.contentHeight-25
local balloon = display.newImageRect( "balloon.png", 112, 112 )
balloon.x = display.contentCenterX
balloon.y = display.contentCenterY
balloon.alpha = 0.8
local tapText = display.newText( tapCount, display.contentCenterX, 20, native.systemFont, 40 )
tapText:setFillColor( 0, 0, 0 )
physics.addBody( platform, "static" )
physics.addBody( balloon, "dynamic", { radius=50, bounce=0.6 } )
balloon:addEventListener( "tap", pushBalloon )
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
physics.start()
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
physics.pause()
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene