我正在使用 playerprefs 在我的场景“标准游戏”中管理我的 HighScore
我需要在我的另一个脚本“SaveTest”中访问我的变量 HighScore,该脚本位于另一个名为“主菜单”的场景中,因此当达到高分时,我可以销毁标记为 DestroyUI 的对象。
我一直在谷歌搜索,但我不确定我做错了什么。
保存测试
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SaveTest : MonoBehaviour
{
public ButtonReposition buttonrepositionscript;
void Start()
{
DontDestroyOnLoad(gameObject);
GameObject obj = GameObject.Find("ButtonReposition");
}
// Update is called once per frame
void Update()
{
if (GetComponent<ButtonReposition.highscore <= 100)
Destroy(GameObject.FindWithTag("DestroyUI"));
}
}
高分脚本
public class ButtonReposition : MonoBehaviour
{
public Button prefab;
public GameObject loseObject;
public int count;
public int highscore;
public Text countText;
public Text Highscoretext;
public Image lineimagestandard;
// Use this for initialization
void Start()
{
PlayerPrefs.GetInt("scorePref");
highscore = PlayerPrefs.GetInt("scorePref");
SetHighscoretext();
SetCountText();
float x = Random.Range(325f, -600f);
float y = Random.Range(250f, -450f);
Debug.Log(x + "," + y);
prefab.GetComponent<RectTransform>().anchoredPosition = new Vector2(x, y);
}
void Update()
{
if (Highscoretext.name == "highscoretext")
{
Highscoretext.text = "highscore" + highscore;
}
PlayerPrefs.SetInt("scorePref", highscore);
}