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这是一个 Swift Playground 代码,我还在 iOS 模拟器中对其进行了测试,以确保它不是 Playground 的问题。

设置属性fractionComplete会导致状态从inactive变为active。但是,如下所示,前两个调用的视图没有更新。只有第三次调用神奇地更新了视图。

这种行为令人困惑,我寻求解释。

let liveView = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 50))
liveView.backgroundColor = .white

PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = liveView

let square = UIView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
square.backgroundColor = .red

liveView.addSubview(square)

let animator = UIViewPropertyAnimator.init(duration: 5, curve: .easeIn)

animator.addAnimations {

    square.frame.origin.x = 350
}

// State: inactive
// Does nothing, position is at 0.0
DispatchQueue.main.async {

    animator.fractionComplete = 0.5
}

// State: active
// Stil does nothing, position is at 0.0
DispatchQueue.main.async {

    animator.fractionComplete = 0.5
}

// Updates from 0.0 to 0.75 - Why now?
DispatchQueue.main.asyncAfter(deadline: .now() + 5) { 

    animator.fractionComplete = 0.75
}

更新:将这两行放在第一次调用之前似乎是解决该问题的方法。

animator.startAnimation()
animator.pauseAnimation()

我认为这是一个内部错误。rdar://30856746

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