我正在开发一个与 DSP 相关的 iOS 应用程序。部分工作是将音频数据从 outBuffer ->mAudioData 复制到用户指定的数组中进行数据处理。读取方法是这样的:
OSStatus result = AudioFileReadPackets(myInfo->mAudioFile, // The audio file from which packets of audio data are to be read.
false, // Set to true to cache the data. Otherwise, set to false.
&numBytes, // On output, a pointer to the number of bytes actually returned.
myInfo->mPacketDescs, // A pointer to an array of packet descriptions that have been allocated.
myInfo->mCurrentPacket, // The packet index of the first packet you want to be returned.
&nPackets, // On input, a pointer to the number of packets to read. On output, the number of packets actually read.
outBuffer->mAudioData); // A pointer to user-allocated memory.
这个过程是成功的。但是当我试图从 outBuffer->mAudioData 读取数据时,总是会出现一个错误,指出从 'void* const' 到 'SInt16*' 的无效转换:
outBuffer->mAudioDataByteSize = numBytes;
SInt16 *testBuffer = outBuffer->mAudioData; //Read data from buffer... Error!
for (int i=0; i<numBytes; i++)
{
UInt16 currentData = testBuffer[i];
printf("Current data in testbuffer is %d", currentData);
}
我已经经历了几个相关的问题,例如THIS和THIS,似乎他们的问题正在工作......我还尝试将 outBuffer->mAudioData 替换为 AudioFileReadPackets() 中的 testBuffer,但 testBuffer 原来是一个空数组。
那么这是正确的方法吗?有没有其他方法可以将原始数据读取到 int/float 数组?
或者更一般地说,如何访问一个 void 常量指针并对它执行读/写操作?(是的,我的 C++ 没那么强……)
任何帮助将不胜感激 :-)
干杯,曼卡