55

只是这里有一个问题,我不知道如何解决。我正在做一个涉及 GUI 和串行数据的小项目。GUI 正在由主线程运行,并且由于保存我传入的串行数据的数据变量需要不断更新,因此这些变量正在第二个线程中更新。问题是当我需要更新 GUI 上的一些文本框时,需要使用来自辅助线程的数据来更新这些文本框,这就是我的问题所在。我不能直接从辅助线程更新它们,我不知道如何从辅助线程传输数据并制定一个从主线程更新它们的系统。我把我的代码放在下面:

任何帮助都会很棒。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.IO.Ports;
using System.Threading;

namespace GUIBike
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public static string inputdata;
        public static int MaximumSpeed, maximumRiderInput, RiderInput, Time, CurrentSpeed, DistanceTravelled, MaximumMotorOutput, MotorOutput, InputSpeed;
        public static string SaveDataString;
        public Thread Serial;
        public static SerialPort SerialData;
        public static string[] portlist = SerialPort.GetPortNames();
        public static string[] SaveData = new string[4];
        public static string directory = "C:\\";

        public MainWindow()
        {
            Serial = new Thread(ReadData);
            InitializeComponent();
            int Count = 0;
            for (Count = 0; Count < portlist.Length; Count++)
            {
                ComPortCombo.Items.Add(portlist[Count]);
            }
        }

        private void StartDataButton_Click(object sender, RoutedEventArgs e)
        {
            SerialData = new SerialPort(ComPortCombo.Text, 19200, Parity.None, 8, StopBits.One);
            SerialData.Open();
            SerialData.WriteLine("P");
            Serial.Start();
            StartDataButton.IsEnabled = false;
            EndDataButton.IsEnabled = true;
            ComPortCombo.IsEnabled = false;
            CurrentSpeed = 0;
            MaximumSpeed = 0;
            Time = 0;
            DistanceTravelled = 0;
            MotorOutput = 0;
            RiderInput = 0;
            SaveData[0] = "";
            SaveData[1] = "";
            SaveData[2] = "";
            SaveData[3] = "";
            SaveDataButton.IsEnabled = false;
            if (SerialData.IsOpen)
            {
                ComPortStatusLabel.Content = "OPEN";
                SerialData.NewLine = "/n";
                SerialData.WriteLine("0");
                SerialData.WriteLine("/n");
            }
        }

        private void EndDataButton_Click(object sender, RoutedEventArgs e)
        {
            SerialData.Close();
            SaveDataButton.IsEnabled = true;
            SerialData.WriteLine("1");
            SerialData.WriteLine("0");
            if (!SerialData.IsOpen)
            {
                ComPortStatusLabel.Content = "CLOSED";
            }
            int i = 0;
            for (i = 0; i < 4; i++)
            {
                if (i == 0)
                {
                    SaveDataString = "MaximumSpeed during the Ride was = " + Convert.ToString(MaximumSpeed) + "m/h";
                    SaveData[i] = SaveDataString;
                }
                if (i == 1)
                {
                    SaveDataString = "Total Distance Travelled = " + Convert.ToString(DistanceTravelled) + "m";
                    SaveData[i] = SaveDataString;
                }
                if (i == 2)
                {
                    SaveDataString = "Maximum Rider Input Power = " + Convert.ToString(maximumRiderInput) + "Watts";
                    SaveData[i] = SaveDataString;
                }
                if (i == 3)
                {
                    SaveDataString = "Maximum Motor Output Power = " + Convert.ToString(MaximumMotorOutput) + "Watts";
                    SaveData[i] = SaveDataString;
                }
            }
        }

        private void SaveDataButton_Click(object sender, RoutedEventArgs e)
        {
            //File.WriteAllBytes(directory + "image" + imageNO + ".txt", ); //saves the file to Disk    
            File.WriteAllLines(directory + "BikeData.txt", SaveData);
        }

        public void ReadData()
        {
            int counter = 0;

            while (SerialData.IsOpen)
            {
                if (counter == 0)
                {
                    //try
                    //{
                        InputSpeed = Convert.ToInt16(SerialData.ReadChar());
                        CurrentSpeed = InputSpeed;
                        if (CurrentSpeed > MaximumSpeed)
                        {
                            MaximumSpeed = CurrentSpeed;
                        }
                        SpeedTextBox.Text = "Current Wheel Speed = " + Convert.ToString(CurrentSpeed) + "Km/h";
                        DistanceTravelled = DistanceTravelled + (Convert.ToInt16(CurrentSpeed) * Time);
                        DistanceTravelledTextBox.Text = "Total Distance Travelled = " + Convert.ToString(DistanceTravelled) + "Km";
                    //}
                    //catch (Exception) { }
                }
                if (counter == 1)
                {
                    try
                    {
                        RiderInput = Convert.ToInt16(SerialData.ReadLine());
                        if (RiderInput > maximumRiderInput)
                        {
                            maximumRiderInput = RiderInput;
                        }
                        RiderInputTextBox.Text = "Current Rider Input Power =" + Convert.ToString(RiderInput) + "Watts";
                    }
                    catch (Exception) { }
                }
                if (counter == 2)
                {
                    try
                    {
                        MotorOutput = Convert.ToInt16(SerialData.ReadLine());
                        if (MotorOutput > MaximumMotorOutput)
                        {
                            MaximumMotorOutput = MotorOutput;
                        }

                        MotorOutputTextBox.Text = "Current Motor Output = " + Convert.ToString(MotorOutput) + "Watts";
                    }
                    catch (Exception) { }
                }
                counter++;
                if (counter == 3)
                {
                    counter = 0;
                }
            }
        }

        private void ComPortCombo_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            StartDataButton.IsEnabled = true;
        }


        private void Window_Closed(object sender, RoutedEventArgs e)
        {
            if (SerialData.IsOpen)
            {
                SerialData.Close();
            }
        }
4

8 回答 8

42

您可以使用Dispatcher.Invoke从辅助线程更新您的 GUI。

这是一个例子:

    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        new Thread(DoSomething).Start();
    }
    public void DoSomething()
    {
        for (int i = 0; i < 100000000; i++)
        {
               this.Dispatcher.Invoke(()=>{
               textbox.Text=i.ToString();
               });    
        } 
    }
于 2016-12-16T22:36:28.233 回答
37

您可以使用委托来解决此问题。这是一个示例,显示如何使用不同的线程更新文本框

public delegate void UpdateTextCallback(string message);

private void TestThread()
{
    for (int i = 0; i <= 1000000000; i++)
    {
        Thread.Sleep(1000);                
        richTextBox1.Dispatcher.Invoke(
            new UpdateTextCallback(this.UpdateText),
            new object[] { i.ToString() }
        );
    }
}
private void UpdateText(string message)
{
    richTextBox1.AppendText(message + "\n");
}

private void button1_Click(object sender, RoutedEventArgs e)
{
   Thread test = new Thread(new ThreadStart(TestThread));
   test.Start();
}

名为 test 的线程使用 TestThread 方法来更新 textBox

于 2012-05-23T07:08:07.897 回答
28

那里。

我也在开发一个使用WPF的串口测试工具,我想分享一下我的一些经验。

我认为您应该根据 MVVM 设计模式重构您的源代码。

一开始我遇到了和你一样的问题,我用这段代码解决了:

new Thread(() => 
{
    while (...)
    {
        SomeTextBox.Dispatcher.BeginInvoke((Action)(() => SomeTextBox.Text = ...));
    }
}).Start();

这有效,但太丑陋了。我不知道如何重构它,直到我看到这个: http: //www.codeproject.com/Articles/165368/WPF-MVVM-Quick-Start-Tutorial

这是一个非常友好的 MVVM 分步教程,适合初学者。没有闪亮的 UI,没有复杂的逻辑,只有 MVVM 的基础。

于 2013-07-02T08:21:10.230 回答
11

使用以下方法更新 GUI。

     Public Void UpdateUI()
     {
         //Here update your label, button or any string related object.

         //Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { }));    
         Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { }));
     }

请记住,当您当时使用此方法时不要直接从调度程序线程更新相同的对象,否则您只会得到更新的字符串,并且此方法是无用/无用的。如果仍然无法正常工作,那么在方法内注释该行和取消注释注释的行都具有几乎相同的效果,只是访问它的方式不同。

于 2014-07-08T05:08:30.367 回答
2

这是一个更新 UI 文本框的完整示例

<Window x:Class="WpfThreading.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:local="clr-namespace:WpfThreading"
    mc:Ignorable="d"
    Title="MainWindow" Height="450" Width="216.84">
<Grid Margin="0,0,2,0">
    <Button Content="Button" HorizontalAlignment="Left" Margin="10,10,0,0"
            VerticalAlignment="Top" Width="75" Click="Button_Click"/>
    <TextBox HorizontalAlignment="Left" Margin="10,35,0,10" TextWrapping="Wrap" Name="mtextBox" Width="87"   VerticalScrollBarVisibility="Auto"/>
    <TextBox HorizontalAlignment="Left" Margin="111,35,0,10" TextWrapping="Wrap" x:Name="mtextBox2" Width="87"   VerticalScrollBarVisibility="Auto"/>
</Grid></Window>

并在代码中

public partial class MainWindow : Window
{
    public MainWindow()
    {
        InitializeComponent();
    }

    private void Button_Click(object sender, RoutedEventArgs e)
    {
        new Thread(DoSomething).Start();
        new Thread(DoSomething2).Start();
    }


    public void DoSomething()
    {
        for (int i = 0; i < 100; i++)
        {
            Dispatcher.BeginInvoke(new Action(() => {
                mtextBox.Text += $"{i.ToString()}{Environment.NewLine}";
            }), DispatcherPriority.SystemIdle);

            Thread.Sleep(100);
        }

    }

    public void DoSomething2()
    {
        for (int i = 100; i > 0; i--)
        {
            Dispatcher.BeginInvoke(new Action(() => {
                mtextBox2.Text += $"{i.ToString()}{Environment.NewLine}";
            }), DispatcherPriority.SystemIdle);

            Thread.Sleep(100);
        }

    }
}
于 2018-12-29T04:53:47.033 回答
1

你需要使用Dispatcher.BeginInvoke. 我没有对其进行测试,但您可以查看链接(这与 Julio G 提供的链接相同)以更好地了解如何从不同线程更新 UI 控件。我修改了你的ReadData()代码

public void ReadData()
{
    int counter = 0;

    while (SerialData.IsOpen)
    {
        if (counter == 0)
        {
            //try
            //{
                InputSpeed = Convert.ToInt16(SerialData.ReadChar());
                CurrentSpeed = InputSpeed;
                if (CurrentSpeed > MaximumSpeed)
                {
                    MaximumSpeed = CurrentSpeed;
                }
    SpeedTextBox.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
        new Action(delegate() { SpeedTextBox.Text = "Current Wheel Speed = " + Convert.ToString(CurrentSpeed) + "Km/h"; });//update GUI from this thread


                DistanceTravelled = DistanceTravelled + (Convert.ToInt16(CurrentSpeed) * Time);

    DistanceTravelledTextBox.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
        new Action(delegate() {DistanceTravelledTextBox.Text = "Total Distance Travelled = " + Convert.ToString(DistanceTravelled) + "Km"; });//update GUI from this thread

            //}
            //catch (Exception) { }
        }
        if (counter == 1)
        {
            try
            {
                RiderInput = Convert.ToInt16(SerialData.ReadLine());
                if (RiderInput > maximumRiderInput)
                {
                    maximumRiderInput = RiderInput;
                }                       
    RiderInputTextBox.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, 
        new Action(delegate() { RiderInputTextBox.Text = "Current Rider Input Power =" + Convert.ToString(RiderInput) + "Watts"; });//update GUI from this thread
            }
            catch (Exception) { }
        }
        if (counter == 2)
        {
            try
            {
                MotorOutput = Convert.ToInt16(SerialData.ReadLine());
                if (MotorOutput > MaximumMotorOutput)
                {
                    MaximumMotorOutput = MotorOutput;
                }
    MotorOutputTextBox.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, 
        new Action(delegate() { MotorOutputTextBox.Text = "Current Motor Output = " + Convert.ToString(MotorOutput) + "Watts"; });//update GUI from this thread                        
            }
            catch (Exception) { }
        }
        counter++;
        if (counter == 3)
        {
            counter = 0;
        }
    }
}
于 2013-01-28T06:55:56.437 回答
1

正如 akjoshi 和 Julio 所说,这是关于在与 GUI 项相同的线程上分派一个动作来更新 GUI,但从处理后台数据的方法。您可以在上面 akjoshi 的回答中以特定形式查看此代码。这是一个通用版本。

myTextBlock.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
                                   new Action(delegate() 
                                      {
                                      myTextBlock.Text = Convert.ToString(myDataObject.getMeData());
                                      }));

关键部分是调用 UI 对象的调度程序 - 确保您拥有正确的线程。

从个人经验来看,像这样创建和使用内联动作似乎要容易得多。在类级别声明它给我带来了很多静态/非静态上下文的问题。

于 2016-02-23T12:07:40.287 回答
0

我想你有几个选择。

一种是使用 BackgroundWorker。这是应用程序中多线程的常用助手。它公开了一个 DoWork 事件,该事件在线程池的后台线程上处理,以及一个 RunWorkerCompleted 事件,该事件在后台线程完成时在主线程上调用。它还具有尝试/捕获在后台线程上运行的代码的好处,因此未处理的异常不会杀死应用程序。

如果您不想走这条路,您可以使用 WPF 调度程序对象来调用一个操作以将 GUI 更新回主线程。随机参考:

http://www.switchonthecode.com/tutorials/working-with-the-wpf-dispatcher

周围还有许多其他选择,但这是最常见的两个。

于 2010-11-23T05:42:39.137 回答