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does anyone know how to make a cable component respond to being blocked by other physics components in unreal engine 4? game has a swinging rope that should wrap around objects it hits, instead every setting I try it is still passing through them.

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我认为电缆组件没有完全充实,因为它不会做任何类型的碰撞工作。如果您想要可以缠绕的电缆,请查看 NVidia FleX(他们有一个 github,在 4.15 中有一个工作实现)

于 2017-03-26T05:41:38.277 回答