我对 flatbuffers 非常陌生,并且相信我正确地遵循了教程,但是根据我的需要对其进行了修改,但是我一生都无法弄清楚为什么会出现此错误:
error: could not convert ‘_Positions’ from ‘flatbuffers::Offset<flatbuffers::Vector<Renderer::Import::Vec3> >’ to ‘flatbuffers::Offset<flatbuffers::Vector<const Renderer::Import::Vec3*> >’
_Materials, _Faces);
另外,我刚刚注意到它也在投掷error: static assertion failed: T must be a scalar type
三次
平面缓冲区架构:
namespace Renderer.Import;
struct Vec3 {
...
}
struct Face {
...
}
struct Material{
...
}
table Mesh{
Name:string;
Positions:[Vec3];
Normals:[Vec3];
Materials:[Material];
Faces:[Face];
}
C++ 代码:
flatbuffers::FlatBufferBuilder builder(4096);
std::vector<Renderer::Import::Vec3> Normals;
// Populate
std::vector<Renderer::Import::Vec3> Positions;
// Populate
std::vector<Renderer::Import::Material> Materials;
// Populate
std::vector<Renderer::Import::Face> Faces;
// Populate
auto _Name = builder.CreateString(shapes[0].name);
auto _Normals = builder.CreateVector(Normals);
auto _Positions = builder.CreateVector(Positions);
auto _Materials = builder.CreateVector(Materials);
auto _Faces = builder.CreateVector(Faces);
// Errors with `_Position` argument, but maybe the other three are incorrect too
auto mesh = Renderer::Import::CreateMesh(builder, _Name, _Positions, _Normals, _Materials, _Faces);
对此问题的任何帮助将不胜感激