除了 SharedPreferences 和一些 SQLite 之外,基本上所有形式的存储我都是菜鸟。我做了一些搜索,发现 JSON+GSON 是一种将对象及其字段解析为可存储字符串的快速方法。
所以,在我的游戏中,我有一个Player
对象,它的字段也是我自己的类:
public class Player {
private int something_game_related = 1;
private Skill equipped_skill;
private Item equipped_weapon;
public Player () {}
}
我怀疑这些类是问题所在,因为当我尝试运行一个简单的保存方法时:
private class ItemSerializer implements JsonSerializer<Item> {
public JsonElement serialize( Item src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
private class SkillSerializer implements JsonSerializer<Skill> {
public JsonElement serialize( Skill src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
public void doSave() {
GsonBuilder gson = new GsonBuilder();
//Both custom classes have zero-arg constructors so we don't need to register those
gson.registerTypeAdapter( Item.class, new ItemSerializer() );
gson.registerTypeAdapter( Skill.class, new SkillSerializer() );
Gson g = gson.create();
String mPlayer = "";
Type player = new TypeToken<Player>(){}.getType();
try{
mPlayer = g.toJson( GameView.mPlayer, player );
}
catch (Exception e) {e.printStackTrace();}
}
我得到这个例外:java.lang.IllegalStateException: How can the type variable not be present in the class declaration!
我的问题是..
如何让这些自定义序列化程序工作?就像我说的,我是菜鸟.. 但看起来我做对了..