I've taken a look at the Clipping examples in the Threejs site, and the ThreeCSG operations, but I am not able to find an example that has "both".
To be more specific, I require a PlaneGeometry of PlaneBufferGeometry that applies a CSG operation as smooth as a Clipping, but this PlaneGeometry could be moving, changing its position and orientation.
As an example, a Sphere and a Plane are on the scene, the Plane starts facing in Z and is spinning in Y, cutting one side of the sphere at all times, but the plane could be a box or any other object.
Is it possible?