我是 helixtoolkit 和 Graphics 3D 领域的真正新手。
我做什么:
我有作业编写一个程序,它可以让你用不同类型的装饰来装饰圣诞树。
一种装饰是蜡烛。问题。与树相比,蜡烛太小了。
我的问题:
如何使用后面的代码在 view_tree 内调整 FileModelVisual3D 的大小?
private void view_tree_MouseDown(object sender, MouseButtonEventArgs e)
{
if (typeOfdecoration == 1)
{
Decoration1Visual3D decoration;
decoration = new Decoration1Visual3D();
decoration.Fill = Brushes.Red;
Point3D? pt = view_tree.FindNearestPoint(e.GetPosition(view_tree));
if (pt.HasValue)
{
Point3D p = pt.Value;
decoration.Transform = new TranslateTransform3D(p.X, p.Y, p.Z);
view_tree.Children.Add(decoration);
MessageBox.Show(decoration.ToString());
decoration = null;
}
}
else if (typeOfdecoration == 2)
{
FileModelVisual3D fmv3D = new FileModelVisual3D();
fmv3D.Source = "C:/Users/flori/Documents/Schulisches/WFSST/christmastree_burtscherflorian/christmastree_burtscherflorian/2245176fd65db964db79f88f870f8154/candle.3DS";
Point3D? pt = view_tree.FindNearestPoint(e.GetPosition(view_tree));
if (pt.HasValue)
{
Point3D p = pt.Value;
fmv3D.Transform = new TranslateTransform3D(p.X, p.Y, p.Z);
view_tree.Children.Add(fmv3D);
MessageBox.Show(fmv3D.ToString());
fmv3D = null;
}
}
}
XAML 代码
<helix:HelixViewport3D x:Name="view_tree" Camera="{helix:PerspectiveCamera 5.3,-12.3,900,-6.3,11,-6.6}" CameraChanged="view_tree_CameraChanged" MouseDown="view_tree_MouseDown" Grid.Row="0" Grid.Column="0">
<helix:SunLight/>
<helix:FileModelVisual3D x:Name="model_tree" Source="c:/Users/flori/Documents/Schulisches/WFSST/christmastree_burtscherflorian/christmastree_burtscherflorian/Conifers tree 1 N100616.3DS"/>
</helix:HelixViewport3D>
<StackPanel Grid.Row="0" Grid.Column="1">
<RadioButton Name="rb_candle" Margin="10,10,10,0" IsChecked="True" Checked="rb_candle_Checked">Kerze</RadioButton>
<RadioButton Name="rb_ball" Margin="10,10,10,10" Checked="rb_candle_Checked">Kugel</RadioButton>
</StackPanel>
希望任何人都可以提供帮助!我知道对其他人来说这很容易,但我没有 3D 编码方面的经验。
谢谢