我在亚马逊上托管Ejabberd
聊天服务器并在那里添加了两个用户,当我尝试通过 Ejabberd 服务器连接时Adium
,它要求证书然后才连接,现在我正在Swift
使用 Ejabberd 服务器和 XMPP 开发聊天应用程序,我配置了所有代码,通过主机名和端口号:5222,但它没有连接到服务器。我是否需要编写程序来获取服务器证书并将我的计算机证书(.p12)文件传递给服务器?
注意:我在 localhost 和 iOS Swift 代码中配置了 Ejabberd 服务器,当我从 iOS 应用程序发送消息然后它显示在 Adium 中时,它运行良好,当 Adium 用户发送消息时,我转到 Ejabberd Web 管理面板并可以检查离线消息。
以下是用于连接 Amazon 上托管的 Ejabberd 的 Swift 代码:
//
// AppDelegate.swift
// Thanks to Process One for this.
import UIKit
import XMPPFramework
protocol ChatDelegate {
func buddyWentOnline(_ name: String)
func buddyWentOffline(_ name: String)
func didDisconnect()
}
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, XMPPRosterDelegate, XMPPStreamDelegate {
var window: UIWindow?
var delegate:ChatDelegate! = nil
let xmppStream = XMPPStream()
let xmppRosterStorage = XMPPRosterCoreDataStorage()
var xmppRoster: XMPPRoster
override init() {
xmppRoster = XMPPRoster(rosterStorage: xmppRosterStorage)
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
DDLog.add(DDTTYLogger.sharedInstance())
setupStream()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
disconnect()
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connect()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
//MARK: Private Methods
func setupStream() {//fileprivate
//xmppRoster = XMPPRoster(rosterStorage: xmppRosterStorage)
xmppRoster.activate(xmppStream)
xmppStream?.addDelegate(self, delegateQueue: DispatchQueue.main)
xmppRoster.addDelegate(self, delegateQueue: DispatchQueue.main)
}
func goOnline() { //fileprivate
let presence = XMPPPresence()
let domain = xmppStream?.myJID.domain
if domain == "gmail.com" || domain == "gtalk.com" || domain == "talk.google.com" {
let priority = DDXMLElement.element(withName: "priority", stringValue: "24") as! DDXMLElement
presence?.addChild(priority)
}
xmppStream?.send(presence)
}
func goOffline() { //fileprivate
let presence = XMPPPresence(type: "unavailable")
xmppStream?.send(presence)
}
func connect() -> Bool {
xmppStream.hostName = "amazon hosted ejabber ip address"
xmppStream.hostPort=5222
if !(xmppStream?.isConnected())! {
let jabberID = UserDefaults.standard.string(forKey: "userID")
let myPassword = UserDefaults.standard.string(forKey: "userPassword")
if !(xmppStream?.isDisconnected())! {
return true
}
if jabberID == nil && myPassword == nil {
return false
}
xmppStream?.myJID = XMPPJID.init(string: jabberID)
do {
try xmppStream?.connect(withTimeout: XMPPStreamTimeoutNone)
print("Connection success")
return true
} catch {
print("Something went wrong!")
return false
}
} else {
return true
}
}
func disconnect() {
goOffline()
xmppStream?.disconnect()
}
//MARK: XMPP Delegates
func xmppStreamDidConnect(_ sender: XMPPStream!) {
do {
try xmppStream?.authenticate(withPassword: UserDefaults.standard.string(forKey: "userPassword"))
} catch {
print("Could not authenticate")
}
}
func xmppStreamDidAuthenticate(_ sender: XMPPStream!) {
goOnline()
}
func xmppStream(_ sender: XMPPStream!, didReceive iq: XMPPIQ!) -> Bool {
print("Did receive IQ")
return false
}
func xmppStream(_ sender: XMPPStream!, didReceive message: XMPPMessage!) {
print("Did receive message \(message)")
}
func xmppStream(_ sender: XMPPStream!, didSend message: XMPPMessage!) {
print("Did send message \(message)")
}
func xmppStream(_ sender: XMPPStream!, didReceive presence: XMPPPresence!) {
let presenceType = presence.type()
let myUsername = sender.myJID.user
let presenceFromUser = presence.from().user
if presenceFromUser != myUsername {
print("Did receive presence from \(presenceFromUser)")
if presenceType == "available" {
delegate.buddyWentOnline("\(presenceFromUser)@gmail.com")
} else if presenceType == "unavailable" {
delegate.buddyWentOffline("\(presenceFromUser)@gmail.com")
}
}
}
func xmppRoster(_ sender: XMPPRoster!, didReceiveRosterItem item: DDXMLElement!) {
print("Did receive Roster item")
}
}