当一起编译的两个 C++ 文件各自包含不同的结构定义(具有相同名称)时,我在 C++ 程序中遇到了分段错误。
根据这个问题,我知道结构定义仅限于翻译单元(文件及其包含)。
但是,在编译时启用 -O1 或更多时会崩溃。以下最小代码重现了段错误。
该代码位于 3 个简短的 C++ 文件和 2 个头文件中:
// td_collision1.cc
#include <iostream>
#include <vector>
#include <cstdlib>
#include "td1.h"
struct Data
{
long a;
double m1;
double m2;
};
void sz1(void) {
std::cout << "Size of in collision1: " << sizeof(struct Data) << std::endl;
}
void collision1(void) {
struct Data tmp;
std::vector<struct Data> foo;
for (int i=0; i<10; i++) {
tmp.a = 1;
tmp.m1 = 0;
tmp.m2 = 0;
foo.push_back(tmp);
}
}
// td1.h
#include <iostream>
void collision1(void);
void sz1(void);
// td_collision2.cc
#include <iostream>
#include <vector>
#include <cstdlib>
#include "td2.h"
struct Data {
long a;
double m1; // note that there is one member less here
};
void sz2(void) {
std::cout << "Size of in collision2: " << sizeof(struct Data) << std::endl;
}
void collision2(void) {
struct Data tmp2;
std::vector<struct Data> bar;
for (int i=0; i<100; i++) {
tmp2.a = 1;
tmp2.m1 = 0;
bar.push_back(tmp2); // errors occur here
}
}
// td2.h
#include <iostream>
void collision2(void);
void sz2(void);
// td_main.cc
#include <iostream>
#include <cstdlib>
#include "td1.h"
#include "td2.h"
int main(void) {
sz1();
sz2();
collision2();
}
使用带有 -O0 标志的 GCC 6.3 编译的这段代码在 valgrind 下运行良好且没有错误。但是,使用 -O1 或 O2 运行它会导致以下输出:
Size of in collision1: 24
Size of in collision2: 16
==326== Invalid write of size 8
==326== at 0x400F6C: construct<Data, const Data&> (new_allocator.h:120)
==326== by 0x400F6C: construct<Data, const Data&> (alloc_traits.h:455)
==326== by 0x400F6C: push_back (stl_vector.h:918)
==326== by 0x400F6C: collision2() (td_collision2.cc:22)
==326== by 0x400FE8: main (td_main.cc:10)
==326== Address 0x5aba1f0 is 0 bytes after a block of size 96 alloc'd
==326== at 0x4C2E1FC: operator new(unsigned long) (vg_replace_malloc.c:334)
==326== by 0x400DE9: allocate (new_allocator.h:104)
==326== by 0x400DE9: allocate (alloc_traits.h:416)
==326== by 0x400DE9: _M_allocate (stl_vector.h:170)
==326== by 0x400DE9: void std::vector<Data, std::allocator<Data> >::_M_emplace_back_aux<Data const&>(Data const&) (vector.tcc:412)
==326== by 0x400F7E: push_back (stl_vector.h:924)
==326== by 0x400F7E: collision2() (td_collision2.cc:22)
==326== by 0x400FE8: main (td_main.cc:10)
==326==
==326== Invalid write of size 8
==326== at 0x400F69: construct<Data, const Data&> (new_allocator.h:120)
==326== by 0x400F69: construct<Data, const Data&> (alloc_traits.h:455)
==326== by 0x400F69: push_back (stl_vector.h:918)
==326== by 0x400F69: collision2() (td_collision2.cc:22)
==326== by 0x400FE8: main (td_main.cc:10)
==326== Address 0x5aba1f8 is 8 bytes after a block of size 96 alloc'd
==326== at 0x4C2E1FC: operator new(unsigned long) (vg_replace_malloc.c:334)
==326== by 0x400DE9: allocate (new_allocator.h:104)
==326== by 0x400DE9: allocate (alloc_traits.h:416)
==326== by 0x400DE9: _M_allocate (stl_vector.h:170)
==326== by 0x400DE9: void std::vector<Data, std::allocator<Data> >::_M_emplace_back_aux<Data const&>(Data const&) (vector.tcc:412)
==326== by 0x400F7E: push_back (stl_vector.h:924)
==326== by 0x400F7E: collision2() (td_collision2.cc:22)
==326== by 0x400FE8: main (td_main.cc:10)
==326==
==326==
==326== HEAP SUMMARY:
==326== in use at exit: 0 bytes in 0 blocks
==326== total heap usage: 5 allocs, 5 frees, 73,896 bytes allocated
==326==
==326== All heap blocks were freed -- no leaks are possible
==326==
==326== For counts of detected and suppressed errors, rerun with: -v
==326== ERROR SUMMARY: 191 errors from 2 contexts (suppressed: 0 from 0)
当 libc 重新分配时,该push_back()
函数失败std::vector<struct Data> bar
。(在我的例子中,它的大小最初是 4 个项目,然后在循环中调用 push_back() 时进一步调整向量的大小。)当struct Data
td_collision1.cc 的大小与 td_collision2.cc 中的大小相同时,程序不会崩溃.
因此,这两种结构定义之间似乎存在冲突。事实上,如果我重命名一个结构,这个错误显然会消失。但是,如上所述,我认为这不可能发生。我误解了什么?此外,如果我摆脱了功能collision1()
,段错误就会消失(struct Data
在collision1中可能因为未使用而被编译器抛弃)
我的理解是,这两个 CC 文件之间存在明确的分隔,如果标题中不存在结构,则不应出现“串扰”。
编辑:添加缺少的 td2.h