我的 Android 应用程序出现了新问题。SocketChannel
告诉我它,但isReadable()
没有什么可读的。
while(running)
{
int readyChannels = 0;
try {
readyChannels = selector.select();
} catch (IOException e) {
e.printStackTrace();
}
if(readyChannels == 0) continue;
Set<SelectionKey> selectedKeys = selector.selectedKeys();
Iterator<SelectionKey> keyIterator = selectedKeys.iterator();
while(keyIterator.hasNext())
{
SelectionKey key1 = keyIterator.next();
if(key1.isReadable())
{
publishProgress(1);
}
else if(key1.isWritable())
{
publishProgress(2);
}
else if(!key1.isValid())
{
Log.e("State", "progress error");
publishProgress(3);
}
}
}
我在onProgressUpdate
. 这是一个WebSocket
应用程序,所以我需要发送和接收握手。使用此 while 循环发送和接收握手。首先SelectionKey.isWriteable()
发送和握手,然后SelectionKey.isReadable()
读取和握手。但那SelectionKey.isReadable()
仍然是真的。现在调用正常的读取函数(不是readHandshake
)函数。但是没有什么可读的。这是我的读取功能的代码:
public byte[] read(int nBytes)
{
Log.e("State", "public byte[] read(int nBytes) start");
byte[] resultData = new byte[1024];
ByteBuffer data = ByteBuffer.wrap(resultData);
int remainingBytes = nBytes;
while(remainingBytes >= 0)
{
ByteBuffer buffer = ByteBuffer.allocate(1024);
int bytesRead = 0;
try {
bytesRead = channel.read(buffer);
} catch (IOException e) {
Log.e("ERROR", "channel read");
}
if(bytesRead < 0)
{
sockState = WebSocketState.WebSocketErrorOccurred;
}
else
{
remainingBytes = remainingBytes - bytesRead;
data.put(buffer.array(), 0, bytesRead);
}
}
Log.e("State", "public byte[] read(int nBytes) done");
return resultData;
}
现在它陷入了无休止的while循环。remainingBytes 永远不会 < 0,因为没有要读取的内容,并且 bytesRead 保持为 0。
我的问题是为什么 isReadable 在没有什么可读的时候是真的?