我无法让 react-dnd 工作。具体来说,虽然我可以确认正确检测到拖动,但我的可放置目标没有检测到悬停或放置事件。我一直在遵循http://survivejs.com/react/implementing-kanban/drag-and-drop/上的示例来创建可拖动项目。我尝试使用相同示例和官方 repo中的官方示例的组合来创建 DropTarget 以接受可拖动。但是,我的 DropTarget 没有表明它正在检测可拖动对象。我下面的代码有多个调试器语句来指示是否正在到达代码,但它们都不是。我怀疑compose
最后的电话可能是问题所在,但我在这里遵循 Dan Abramov 的示例. 只是为了增加问题,Chrome 开发工具中的 React 检查器让我在itemType
拖动项目时看到状态变量的变化。但是,thecanDrop
和isOver
state 变量都保持为假。我将不胜感激任何帮助以使其正常工作。
import { findDOMNode } from 'react-dom';
import React, { Component } from 'react';
import MuiThemeProvider from 'material-ui/styles/MuiThemeProvider';
import Paper from 'material-ui/Paper';
import FaDelete from 'react-icons/lib/fa/trash-o';
import RaisedButton from 'material-ui/RaisedButton';
import FaEdit from 'react-icons/lib/fa/star';
import actions from '../actions/actions';
import TextField from 'material-ui/TextField';
import { connect } from 'react-redux';
//import EmojiPickerPopup from './EmojiPickerPopup';
import RenderIf from 'render-if';
import globals from '../globals';
import { DropTarget } from 'react-dnd';
import { compose } from 'redux';
const locationItemContainer = {
display: 'flex',
flexDirection: 'column',
backgroundColor: 'lightgoldenrodyellow',
border: '1px solid Moccasin',
width: "33%",
maxHeight: "15em"
}
const controlsContainer = {
display: 'flex',
flexDirection: 'row',
justifyContent: 'space-around',
width: "100%"
}
const paperStyle = {
padding: '8px 4px',
display: 'flex',
flexDirection: "column",
alignItems: 'center',
justifyContent: 'center',
width: "100%",
height: "100%"
};
class LocationItemComponent extends Component {
constructor(props, context) {
super(props, context);
this.state = {
locationMarkers: []
}
}
componentWillReceiveProps(nextProps) {
if (!this.props.isOver && nextProps.isOver) {
// You can use this as enter handler
debugger
}
if (this.props.isOver && !nextProps.isOver) {
// You can use this as leave handler
debugger
}
if (this.props.isOverCurrent && !nextProps.isOverCurrent) {
// You can be more specific and track enter/leave
// shallowly, not including nested targets
debugger
}
}
nameChanged = (id, event, value) => {
this.props.dispatch(actions.storyMapActions.updateMarkerName(value, id));
}
deleteMarker = (id) => {
this.props.dispatch(actions.storyMapActions.deleteMarker(id));
}
showEmojiPicker = (id, event) => {
this.props.dispatch(actions.modalsActions.showEmojiPicker(id, event.currentTarget))
}
render() {
const { isOver, canDrop, connectDropTarget } = this.props;
if (isOver) {
console.log("is over");
}
return connectDropTarget(
<div style={locationItemContainer}>
<MuiThemeProvider>
<Paper zDepth={5}
style={paperStyle}
rounded={false}>
<TextField
id="markerName"
hintText="marker Name"
onChange={this.nameChanged.bind(this, this.props.marker.id)}
value={this.props.marker.name}
underlineFocusStyle={{ color: globals.textUnderlineColor }}
/>
<div style={controlsContainer}>
<RaisedButton
icon={<FaEdit />}
primary={true}
onClick={this.showEmojiPicker.bind(this, this.props.marker.id)} />
<RaisedButton
icon={<FaDelete />}
secondary={true}
onClick={this.deleteMarker.bind(this, this.props.marker.id)} />
</div>
</Paper>
</MuiThemeProvider>
</div>
);
}
}
const mapStateToProps = (state) => {
return Object.assign({}, { state: state });
}
const locationTarget = {
canDrop(props, monitor) {
debugger;
// You can disallow drop based on props or item
const item = monitor.getItem();
return true;
},
hover(props, monitor, component) {
debugger;
// This is fired very often and lets you perform side effects
// in response to the hover. You can't handle enter and leave
// here—if you need them, put monitor.isOver() into collect() so you
// can just use componentWillReceiveProps() to handle enter/leave.
// You can access the coordinates if you need them
const clientOffset = monitor.getClientOffset();
const componentRect = findDOMNode(component).getBoundingClientRect();
// You can check whether we're over a nested drop target
const isJustOverThisOne = monitor.isOver({ shallow: true });
// You will receive hover() even for items for which canDrop() is false
const canDrop = monitor.canDrop();
},
drop(props, monitor, component) {
debugger;
if (monitor.didDrop()) {
// If you want, you can check whether some nested
// target already handled drop
debugger
return;
}
// Obtain the dragged item
const item = monitor.getItem();
// You can do something with it
//ChessActions.movePiece(item.fromPosition, props.position);
// You can also do nothing and return a drop result,
// which will be available as monitor.getDropResult()
// in the drag source's endDrag() method
return { moved: true };
}
};
const collect = (connect, monitor) => {
return {
connectDropTarget: connect.dropTarget(),
isOver: monitor.isOver(),
canDrop: monitor.canDrop(),
itemType: monitor.getItemType()
};
}
export default compose(
connect(mapStateToProps),
DropTarget(globals.itemTypes.LOCATION_ITEM, locationTarget, collect)
)(LocationItemComponent);