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所以我必须使用树莓派 3 和 gpio 在汇编中构建一个骰子游戏。我已经构建了大部分,但我被卡住的是随机数部分的范围部分。当用户按下按钮时,我需要数字介于 1-6 之间。我看过其他例子,但其中一个似乎对我有帮助。使用线性先天发电机似乎过分了。

.text
.global main

main:
    push {lr}
    bl wiringPiSetup

     push {lr}
        bl rand // will get a random number and put it in r0
// some wher in here is were you need to do the math to make the number
// fall inbwtween 0- 5 +1 to the result
        mov r1,r0 // will take r0 value and put it in to r1
        ldr r0,=pattern // will take the vaule in patter and give it to r0
        bl printf
        pop {pc}
.data
        pattern: .asciz  "%d\n" 



cmp r0, #1
//bleq moves you back to where you camefrom
beq roll1

cmp r0, #2
beq roll2

cmp r0, #3
beq roll3

cmp r0, #4
beq roll4

cmp r0, #5
beq roll5

cmp r0, #6
beq roll6

roll1:
    // this is to tell the singal to go out
        mov r0, #0  // this is writing to pin 17
        mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
        bl pinMode
        // this is to tell the pins to power up
        mov r0, #0
        mov r1, #0
        bl digitalWrite

roll2:
    // this is to tell the singal to go out
        mov r0, #0  // this is writing to pin 17
        mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
        bl pinMode
        // this is to tell the pins to power up
        mov r0, #0
        mov r1, #0
        bl digitalWrite

        mov r0, #2  // this is writing to pin 27
        mov r1, #0
        bl pinMode

        mov r0, #2
        mov r1, #0
        bl digitalWrite

roll3:
    // this is to tell the singal to go out
        mov r0, #0  // this is writing to pin 17
        mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
        bl pinMode
        // this is to tell the pins to power up
        mov r0, #0
        mov r1, #0
        bl digitalWrite

        mov r0, #2  // this is writing to pin 27
        mov r1, #0
        bl pinMode

        mov r0, #2
        mov r1, #0
        bl digitalWrite

        mov r0, #3 // this is writing to pin 22
        mov r1, #0
        bl pinMode

        mov r0, #3
        mov r1, #0
        bl digitalWrite

roll4:
    // this is to tell the singal to go out
        mov r0, #0  // this is writing to pin 17
        mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
        bl pinMode
    // this is to tell the pins to power up
        mov r0, #0
        mov r1, #0
        bl digitalWrite

        mov r0, #2  // this is writing to pin 27
        mov r1, #0
        bl pinMode

        mov r0, #2
        mov r1, #0
        bl digitalWrite

        mov r0, #3 // this is writing to pin 22
        mov r1, #0
        bl pinMode

        mov r0, #3
        mov r1, #0
        bl digitalWrite

        mov r0, #21  // this is writing to pin 5
        mov r1, #0
        bl pinMode

        mov r0, #21
        mov r1, #0
        bl digitalWrite

roll5:
    // this is to tell the singal to go out
        mov r0, #0  // this is writing to pin 17
        mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
        bl pinMode
// this is to tell the pins to power up
        mov r0, #0
        mov r1, #0
        bl digitalWrite

        mov r0, #2  // this is writing to pin 27
        mov r1, #0
        bl pinMode

        mov r0, #2
        mov r1, #0
        bl digitalWrite

        mov r0, #3 // this is writing to pin 22
        mov r1, #0
        bl pinMode

        mov r0, #3
        mov r1, #0
        bl digitalWrite

        mov r0, #21  // this is writing to pin 5
        mov r1, #0
        bl pinMode

        mov r0, #21
        mov r1, #0
        bl digitalWrite

        mov r0, #22  // this is wriritin  to pin 6
        mov r1, #0
        bl pinMode

        mov r0, #22
        mov r1, #0
        bl digitalWrite


roll6:
// this is to tell the singal to go out
    mov r0, #0  // this is writing to pin 17
    mov r1, #0  //  if it is a one you want power to go to it if not then enter 0
    bl pinMode
// this is to tell the pins to power up
    mov r0, #0
    mov r1, #0
    bl digitalWrite

    mov r0, #2  // this is writing to pin 27
    mov r1, #0
    bl pinMode

    mov r0, #2
    mov r1, #0
    bl digitalWrite

    mov r0, #3 // this is writing to pin 22
        mov r1, #0
        bl pinMode

        mov r0, #3
        mov r1, #0
        bl digitalWrite

    mov r0, #21  // this is writing to pin 5
        mov r1, #0
        bl pinMode

        mov r0, #21
        mov r1, #0
        bl digitalWrite

    mov r0, #22  // this is wriritin  to pin 6
        mov r1, #0
        bl pinMode

        mov r0, #22
        mov r1, #0
        bl digitalWrite

    mov r0, #23  // this is writing to pin 13
        mov r1, #0
        bl pinMode

        mov r0, #23
        mov r1, #0
        bl digitalWrite

button:
// these botton two leave them on at all times they are the power to use the button.
    mov r0, #7
        mov r1, #1
        bl pinMode

        mov r0, #7
        mov r1, #1
        bl digitalWrite

    pop {pc}
// somewhere after pop or before add a deley so that all leds can be turned off
4

1 回答 1

1

如果您希望使用系统调用,一个想法是调用 gettimeofday 系统调用,然后使用微秒的 3 个最高有效位来模拟掷骰子。您应该进行一些随机性测试以确定这是否可能是一个合理的伪随机生成器。

.bss
        t:      .zero           // syscall storage
...
ldr r9,=t
...
mov r7, #78                     // <syscall name="gettimeofday" number="78"/>
ldr r0,=t                       // pointer
mov r1, #0                      // 
svc #0
ldr r0,[r9,#1]                  // microseconds in second element
于 2016-12-12T22:13:57.933 回答