到目前为止,这就是我所做的,但我的高分没有改变。
我忽略了所有不相关的变量等
如果有人可以帮助我,那就太好了。我一直在尝试这样做 2 天大声笑帮助
class GameScene: SKScene, SKPhysicsContactDelegate {
var score = Int()
let scoreLabel = SKLabelNode()
var highScoreLabel = SKLabelNode()
var highScore = UserDefaults().integer(forKey: "HIGHSCORE")
func createScene(){
self.physicsWorld.contactDelegate = self
scoreLabel.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2 + self.frame.height / 3)
scoreLabel.text = "\(score)"
scoreLabel.zPosition = 5
scoreLabel.fontSize = 60
scoreLabel.fontColor = UIColor.white
self.addChild(scoreLabel)
highScoreLabel.text = "High Score = \(UserDefaults().integer(forKey: "HIGHSCORE"))"
highScoreLabel.fontColor = UIColor.white
highScoreLabel.position = CGPoint(x: 120, y: 20)
addChild(highScoreLabel)
highScoreLabel.zPosition = 6
func didBegin(_ contact: SKPhysicsContact) {
let firstBody = contact.bodyA
let secondBody = contact.bodyB
if firstBody.categoryBitMask == physicsCategory.score && secondBody.categoryBitMask == physicsCategory.man{
score += 1
scoreLabel.text = "\(score)"
firstBody.node?.removeFromParent()
if score < UserDefaults().integer(forKey: "HIGHSCORE") {
saveHighScore()
}
}
else if firstBody.categoryBitMask == physicsCategory.man && secondBody.categoryBitMask == physicsCategory.score{
score += 1
scoreLabel.text = "\(score)"
secondBody.node?.removeFromParent()
if score > UserDefaults().integer(forKey: "HIGHSCORE") {
saveHighScore()
}
}
func saveHighScore() {
UserDefaults.standard.integer(forKey: "HIGHSCORE")
highScoreLabel.text = "High Score = \(UserDefaults().integer(forKey: "HIGHSCORE"))"
}