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首先,在下面的代码中,我试图做的是使用 'byteBuffer[0].length' 找到 2D 字节数组的长度,但它实际上不起作用。当我打印 'byteBuffer[0].length' 时,它给出的输出是 4 而不是 882000,根据我传递的参数,它(后者)应该是正确的输出。那么如何在我的循环中迭代它呢?

其次,我想在“ByteArrayInputStream”中传递“byteBuffer”,但在“ByteArrayInputStream”中我们不能传递二维数组。那么有没有办法附加值并在那里使用它?而且我还需要交替传递'Frequency1'和'Frequency2'的值并将它们保存为.wav格式,以便我可以在我的媒体播放器中相应地播放它们。例如:救护车的警报器。

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.util.Scanner;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;

public class AudioPlay {

public static void main(String[] args) throws IOException {

    Scanner in = new Scanner(System.in);
    final double SAMPLING_RATE = 44100;             // Audio sampling rate
    int time = in.nextInt();                        //Time specified by user in seconds
    int frequency1 = in.nextInt();                  //Frequency specified by the user in hz
    int frequency2 = in.nextInt();

    //Size of buffer, in case time is 10 seconds it will be [2][441000]
    float buffer[][] = new float[2][(int) (time * SAMPLING_RATE)];   

    for (int sample = 0; sample < buffer[0].length; sample++) {
        double cycle = sample / SAMPLING_RATE;                  //Fraction of cycle between samples
        buffer[0][sample] = (float) (Math.sin(2 * Math.PI * frequency1 * cycle));   //Storing value at every index of 1st row
        buffer[1][sample] = (float) (Math.sin(2 * Math.PI * frequency2 * cycle));   //Storing value at every index of 2nd row
    }

    //Size of byteBuffer, in case time is 10sec it will be [2][882000]
    byte byteBuffer[][] = new byte[2][(int)(buffer.length * 2)];
    System.out.println(byteBuffer[0].length);      // Giving wrong output

    int count = 0;

    for (int j = 0; j < byteBuffer.length; j++) {
        for (int i = 0; i < byteBuffer[0].length; i++) {
            final int x = (int) ((buffer[j][count++]) * Short.MAX_VALUE);
            byteBuffer[j][i++] = (byte) x;
            byteBuffer[j][i] = (byte) (x / 256);       //Total Value of Byte
        }
    }
    File out = new File("E:/RecordAudio7.wav"); //The path where user want the file data to be written

    //Construct an audio format, using 44100hz sampling rate, 16 bit samples, mono, and big 
    // endian byte ordering
    AudioFormat format = new AudioFormat((float) SAMPLING_RATE, 16, 1, true, false);

    // It uses bytebuffer as its buffer array that contains bytes that may be read from the stream.
    ByteArrayInputStream bais = new ByteArrayInputStream(byteBuffer[0]);

    //Constructs an audio input stream that has the requested format and length in sample frames, using audio data 
    //from the specified input stream.
    AudioInputStream audioInputStream = new AudioInputStream(bais, format, buffer.length);

    //Writes a stream of bytes representing an audio file of the specified file type to the external file provided.
    AudioSystem.write(audioInputStream, AudioFileFormat.Type.WAVE, out);

    audioInputStream.close();       //Closes this audio input stream
}

}

4

2 回答 2

2

我想出了问题第一部分的答案。代码中只有一个小改动:

byte byteBuffer[][] = new byte[2][(int)(buffer[0].length * 2)];

代替

 byte byteBuffer[][] = new byte[2][(int)(buffer.length * 2)];
于 2016-11-24T07:44:10.423 回答
1

声明byteBuffer不正确您使用buffer.length的是 2 这就是输出为4

使用buffer[0].length * 2而不是buffer.length * 2如下:

byte byteBuffer[][] = new byte[2][(int)(buffer[0].length * 2)];

对于第二部分,(将 2D 数组传递到 ByteArrayInputStream)您可以将 2D 元素放入 1D 更长的数组中,其长度将等于byteBuffer[0].length*byteBuffer.length

你可以使用System.arraycopy()这样的东西:

int newArrayLength = byteBuffer.length*byteBuffer[0].length;
byte oneArray[] = new byte[newArrayLength];

//arraycopy(Object src, int srcPos, Object dest, int destPos, int length)
for(int b=0;b<byteBuffer.length;b++){
    System.arraycopy(byteBuffer[b], 0, oneArray, (b*byteBuffer[b].length), byteBuffer[b].length)
}

这段代码所做的是转换它

byteBuffer(2D)

0-[ ][ ][ ][ ][ ][ ][ ]...

1-[ ][ ][ ][ ][ ][ ][ ]...

2-[][][][][][][]...

进入这个:

oneArray(1D)

[][][][][][][]...[][][][][][][]...[][][][][][][]...

oneArray用于您的ByteArrayInputStream

PS:如果您的应用程序在此步骤后将继续运行,最好释放分配给byteBuffer它的内存,因为不再需要它,因为您将使用oneArray,您可以通过取消引用来释放内存。

byteBuffer=null;

于 2016-11-24T07:58:02.840 回答