我在 Python 中有一个程序可以让一个球从窗口的所有 4 个侧面反弹,但现在我需要使用一个数组来制作 10 个球。我对此仍然很陌生,并且对如何实现这一点感到困惑。我将在下面发布到目前为止的内容:
#create 10 balls bouncing off all 4 sides of the window (400 x 500)
#The ball must start moving after a click, then stop after a given amount of time
#After a second click, the program ends
#----Algorithm----#
#create screen 400 x 500
#create array of 10 circles in different starting points
#wait for click anywhere on screen
#click anywhere on screen
#all 10 balls move in different directions bouncing off all 4 walls
#if ball hits left or right wall
#dy=dy*-1
#if ball hits top or bottom
#dx=dx*-1
#ball moves for no more than 30 seconds
#ball stops
#wait for next click
#program ends
#----ProgramStarts----#
from graphics import *
import time, random
#create screen
winWidth = 400;
winHeight = 500;
win = GraphWin('Ball Bounce', winWidth, winHeight);
win.setBackground(color_rgb(255,255,255));
win.setCoords(0,0,winWidth, winHeight);
numBalls= 10;
#create 10 balls
def makeBall(center, radius, win):
balls=[];
radius=10;
for i in range (0,numBalls):
aBall=Circle(center, radius);
aBall.setFill("red");
aBall.draw(win);
balls.append(aBall);
#animate 10 balls bouncing off edges of window
def bounceInWin(shape, dx, dy, xLow, xHigh, yLow, yHigh):
clickPoint=win.getMouse();
delay = .005
for x in range(900):
shape.move(dx, dy)
center = shape.getCenter()
x = center.getX()
y = center.getY()
if x < xLow:
dx = -dx
if x > xHigh:
dx = -dx
if y < yLow:
dy = -dy
if y > yHigh:
dy = -dy
time.sleep(delay);
#get a random Point
def getRandomPoint(xLow, xHigh, yLow, yHigh):
x = random.randrange(xLow, xHigh+1)
y = random.randrange(yLow, yHigh+1)
return Point(x, y)
#make ball bounce
def bounceBall(dx, dy):
winWidth = 400
winHeight = 500
win = GraphWin('Ball Bounce', winWidth, winHeight);
win.setCoords(0,0,winWidth, winHeight);
radius = 10
xLow = radius
xHigh = winWidth - radius
yLow = radius
yHigh = winHeight - radius
center = getRandomPoint(xLow, xHigh, yLow, yHigh)
ball = makeBall(center, radius, win)
bounceInWin(ball, dx, dy, xLow, xHigh, yLow, yHigh)
bounceBall(3, 5);
#wait for another click to end program
win.getMouse(); #close doesn't work, tried putting in loop
win.close;