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在我的 iOS 应用程序中,我试图加载一个SceneKit .scn包含单个四边形的文件并MTKMesh从中生成一个。没有喜悦。

我加载SCNScene文件:

guard let scene = SCNScene(named:"scenes.scnassets/quad.scn") else {
    fatalError("Error: Can not create SCNScene with \(sceneName)")
}

我遍历场景图来定位四边形:

guard let sceneNode = scene.rootNode.childNode(withName:"quadIdentity", recursively:true) else {
    fatalError("Error: Can not create sceneNode")
}

我提取四边形几何:

guard let sceneGeometry = sceneNode.geometry else {
    fatalError("Error: Can not create sceneGeometry")
}

Model I/O我从几何创建一个网格:

let modelIOMesh = MDLMesh(scnGeometry:sceneGeometry, bufferAllocator:MTKMeshBufferAllocator(device:device))

我强制顶点描述为Metal格式:

let metalVertexDescriptor = MTLVertexDescriptor.xyz_n_st_vertexDescriptor()

let modelIOVertexDescriptor = MTKModelIOVertexDescriptorFromMetal(metalVertexDescriptor)
(modelIOVertexDescriptor.attributes[ 0 ] as! MDLVertexAttribute).name = MDLVertexAttributePosition
(modelIOVertexDescriptor.attributes[ 1 ] as! MDLVertexAttribute).name = MDLVertexAttributeNormal
(modelIOVertexDescriptor.attributes[ 2 ] as! MDLVertexAttribute).name = MDLVertexAttributeTextureCoordinate

modelIOMesh.vertexDescriptor = modelIOVertexDescriptor

这总是失败并显示fatal error

do {
    mesh = try MTKMesh(mesh:modelIOMesh, device:device)
} catch {
    fatalError("Error: Can not create Metal mesh")
}

我错过了什么?

更新 0

我更改了 try/catch 以打印错误:

do {

    mesh = try MTKMesh(mesh:modelIOMesh, device:device)

} catch let error as NSError {

    print(error.localizedDescription)

}

错误是:

致命错误:在展开可选值时意外发现 nil

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