我使用以下方法创建了新的 CGContext:
NSUInteger width = newRect.size.width;
NSUInteger height = newRect.size.height;
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
UInt32 * pixels;
pixels = (UInt32 *) calloc(height * width, sizeof(UInt32));
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little);
CGContextSetShouldAntialias(self.graphContext, false);
CGContextSetInterpolationQuality(self.graphContext, kCGInterpolationHigh);
当我尝试使用此上下文绘制圆圈或文本时,我会得到如下奇怪的模糊对象:
当我将 CGContextSetShouldAntialias 设置为真实图像时,图像变得过于模糊:
我希望文本和图像变得像通常的标签或视图(不模糊但不模糊)。我只能使用这种方法来获取 CGContextRef。
我绘制文本的代码:
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, rect );
NSAttributedString* attString = [[NSAttributedString alloc]
initWithString:text
attributes:self.attributes];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)attString);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter,
CFRangeMake(0, [attString length]), path, NULL);
CTFrameDraw(frame, self.graphContext);
CFRelease(frame);
CFRelease(path);
CFRelease(framesetter);
画圆的代码:
CGRect minPath = CGRectMake(xPoint - extremaPointWidth / 2, minY - extremaPointWidth /2, extremaPointWidth, extremaPointWidth);
CGContextAddPath(self.graphContext, createRoundedCornerPath(minPath, cornerRadius));
CGContextFillPath(self.graphContext);
创建舍入路径
// create a mutable path
CGMutablePathRef path = CGPathCreateMutable();
// get the 4 corners of the rect
CGPoint topLeft = CGPointMake(rect.origin.x, rect.origin.y);
CGPoint topRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
CGPoint bottomRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
CGPoint bottomLeft = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);
CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadius, topLeft.y);
CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadius, topRight.y);
CGPathAddQuadCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadius);
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadius);
CGPathAddQuadCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadius, bottomRight.y);
CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadius, bottomLeft.y);
CGPathAddQuadCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadius);
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadius);
CGPathAddQuadCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadius, topLeft.y);
return path;
谢谢。
更新:当我只画直线或矩形时很好