我正在尝试在 Swift-3 中创建一个对象,该对象将包含各种基本的用户设置,可以在整个应用程序中轻松访问。我目前将此设置作为一个名为PTSettings
. 它是这样实现的:
struct PTSettings {
static var aUserSettings: String()
}
可以在应用程序周围轻松访问,如下所示:PTSettings.aUserSetting = "Foo"
我在这里苦苦挣扎的是,我希望这个结构能够观察来自NotificationCenter
. 当一个屏幕连接PTSettings
初始化外部屏幕,分配一个视图给它,显示一个横幅让用户知道等等......
我熟悉在 UIViewController 上完成所有这些任务;但是我不擅长使用结构。我的希望是,当应用程序加载时,结构将被初始化,并且 init 将被观察NotificationCenter
,同时还检查在应用程序加载之前是否连接了屏幕。
以下是我目前拥有的。
/// Struct containing various user-generate data such as color, messages and other settings.
struct PTSettings {
// External UI
//
static var externalScreen: UIScreen!
//
static var externalWindow: UIWindow!
//
static var extDisplay: PTExternalDisplayVC?
init () {
// Receive notifications if a screen is connected or disconnected
//
let center = NotificationCenter.default
center.addObserver(self, selector: #selector(PTSettings.handleScreenDidConnectNotification(notification:)), name: NSNotification.Name.UIScreenDidConnect, object: nil)
center.addObserver(self, selector: #selector(PTSettings.handleScreenDidDisconnectNotification(notification:)), name: NSNotification.Name.UIScreenDidDisconnect, object: nil)
center.addObserver(self, selector: #selector(PTSettings.handleScreenModeDidChangeNotification), name: NSNotification.Name.UIScreenModeDidChange, object: nil)
}
// MARK: External Displays
//
static func initializeExternalScreen(externalScreen:UIScreen) {
self.externalScreen = externalScreen
externalScreen.overscanCompensation = UIScreenOverscanCompensation(rawValue: 3)!
// Create a new window sized to the external screen's bounds
self.externalWindow = UIWindow(frame: self.externalScreen.bounds)
// Assign screen object to screen property of the new window
self.externalWindow.screen = externalScreen
// Load the clock view
let viewForExternalScreen = self.storyboard?.instantiateViewController(withIdentifier: "ExternalDisplay") as! PTExternalDisplayVC
viewForExternalScreen.view.frame = self.externalWindow.frame
// Add the view to the window
self.externalWindow.addSubview(viewForExternalScreen.view)
// Create a reference to the viewForExternalScreen
self.extDisplay = viewForExternalScreen
// Make the window visible
self.externalWindow.makeKeyAndVisible()
}
//
static func handleScreenDidConnectNotification (notification:Notification) {
if let screen = notification.object as? UIScreen {
initializeExternalScreen(externalScreen: screen)
}
}
//
static func handleScreenDidDisconnectNotification (notification:Notification) {
if externalWindow != nil {
externalWindow.isHidden = true
externalWindow = nil
displayConnectedLabel.text = "No Display"
displayConnectedLabel.textColor = CustomColors.Red.color
JSSAlertView().warning(self, title: "External Display Disconnected.")
}
}
//
static func handleScreenModeDidChangeNotification () {
let screen = UIScreen.screens[1]
initializeExternalScreen(externalScreen: screen)
}
}
编译器抱怨在方法中每次添加观察者,init()
如下所示:
'#selector' 的参数是指未暴露给 Objective-C 的静态方法 'handleScreenDidConnectNotification(notification:)'
但是,@objc
在方法之前添加时,它会抱怨:
@objc 只能与类的成员、@objc 协议和类的具体扩展一起使用。
我怎样才能达到预期的结果,我是否完全不采用这种方法?