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所以我正在尝试使用 midiOutShortMsg() 在 C# 中播放单个音符。问题是没有声音播放。我想出的播放音符的一种方法是将 midiOutShortMsg() 放入从 i=0 到 10000 的 for 循环中。但我不相信 API 应该是这样工作的。

在项目的后期,我想将 MIDI 实现到 Kinect 项目中,并且让 for 循环延迟 Kinect 的实时反馈。所以for循环方法是不行的。

下面是我用来播放音符的代码,如果您注释掉 for 循环,则不会播放任何声音。任何帮助,将不胜感激。

using System;
using System.Runtime.InteropServices;
using System.Text;

namespace MIDITest
{

    [StructLayout(LayoutKind.Sequential)]
    public struct MidiOutCaps
    {
        public UInt16 wMid;
        public UInt16 wPid;
        public UInt32 vDriverVersion;

        [MarshalAs(UnmanagedType.ByValTStr,
           SizeConst = 32)]
        public String szPname;

        public UInt16 wTechnology;
        public UInt16 wVoices;
        public UInt16 wNotes;
        public UInt16 wChannelMask;
        public UInt32 dwSupport;
    }

class Program
    {
        // MCI INterface
        [DllImport("winmm.dll")]
        private static extern long mciSendString(string command,
           StringBuilder returnValue, int returnLength,
           IntPtr winHandle);

        // Midi API
        [DllImport("winmm.dll")]
        private static extern int midiOutGetNumDevs();

        [DllImport("winmm.dll")]
        private static extern int midiOutGetDevCaps(Int32 uDeviceID,
           ref MidiOutCaps lpMidiOutCaps, UInt32 cbMidiOutCaps);

        [DllImport("winmm.dll")]
        private static extern int midiOutOpen(ref int handle,
           int deviceID, MidiCallBack proc, int instance, int flags);

        [DllImport("winmm.dll")]
        private static extern int midiOutShortMsg(int handle,
           int message);

        [DllImport("winmm.dll")]
        private static extern int midiOutClose(int handle);

        private delegate void MidiCallBack(int handle, int msg,
           int instance, int param1, int param2);

        static void Main()
        {
            int handle = 0;

            var numDevs = midiOutGetNumDevs();
            Console.WriteLine("You have {0} midi output devices", numDevs);
            MidiOutCaps myCaps = new MidiOutCaps();
            var res = midiOutGetDevCaps(0, ref myCaps,
                   (UInt32)Marshal.SizeOf(myCaps));

            res = midiOutOpen(ref handle, 0, null, 0, 0);

            byte[] data = new byte[4];

            data[0] = 0x90;
            data[1] = 50;
            data[2] = 111;
            uint msg = BitConverter.ToUInt32(data, 0);

            for (int i = 0; i < 10000; i++)
            {
                // both hard coding the message and creating it with byte doesn't work
                //res = midiOutShortMsg(handle, 0x007F4A90);
                res = midiOutShortMsg(handle, (int)msg);
            }
            res = midiOutClose(handle);
            Console.ReadLine();
        }
    }
}
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1 回答 1

1

这是因为midiOutShortMsg不会停止代码的执行,这意味着midiOutClose在音符有时间播放之前被调用。

克服这个问题的一种方法是添加一个Sleep

res = midiOutShortMsg(handle, (int)msg);

if (res == 0) // Check success code
{
    System.Threading.Thread.Sleep(length);
}

res = midiOutClose(handle);

length音符完成播放所需的时间(以毫秒为单位)在哪里。

然而,这几乎肯定不被推荐。

于 2016-11-03T01:48:22.397 回答