在 Lua 中创建类以利用多任务系统时遇到问题。这个类应该可以通过使用 Lua 的协程系统同时运行多个功能。
我想在主机代码和 Lua 代码中编写类的理想用法。
在主机代码中
int main(void)
{
//Make state.
auto L{luaL_newstate()};
luaL_openlibs(L);
//Enable multitasking.
TaskSystem tasks{L};
if (luaL_dofile(L, "script.lua") != 0)
{
auto msg{lua_tostring(L, -1)};
std::cerr << msg << std::endl;
}
//Consider this as main loop of games.
while (true)
{
tasks.resume_all();
std::cin.get();
}
lua_close(L);
}
在 LUA 代码中
--30 tasks run parallel.
--'run_task' creates coroutine from the function given,
-- and registers it to the list of coroutines in the host code.
for i = 0, 30 do
run_task
(
function()
while true do
print(i)
coroutine.yield()
end
end
)
end
我希望我展示的示例能够在 Lua 代码中运行赋予“run_task”的函数,就好像它们在多任务系统中一样。
然后我展示了'class TaskSystem'的实现。抱歉,这段代码有点长。
#include <list>
#include <boost/range/algorithm_ext/erase.hpp>
class TaskSystem
{
private:
lua_State* main_thread;
struct Task
{
lua_State* thread;
ThreadStatus status;
bool to_continue(void) const {return status == LUA_YIELD; }
};
using TaskList = std::list<Task>;
TaskList task_list;
static int run_task(lua_State* _parent)
{
//coroutine.create(func)
lua_getglobal(_parent, "coroutine");
lua_getfield(_parent, -1, "create");
lua_pushvalue(_parent, 1); //argument
lua_pcall(_parent, 1, 1, 0);
//Converte coroutine into thread object.
auto co{lua_tothread(_parent, -1)};
lua_settop(_parent, 0);
//Register the coroutine.
auto& task_list{*static_cast<TaskList*>(lua_touserdata(_parent, lua_upvalueindex(1)))};
task_list.push_back({co, lua_resume(co, nullptr, 0)});
return 0;
}
public:
TaskSystem(void) :main_thread(nullptr), task_list(){}
//Enable multitasking.
TaskSystem(lua_State* _main_thread)
{
initialize(_main_thread);
}
//Enable multitasiking in the thread.
void initialize(lua_State* _main_thread)
{
if (!_main_thread)
{
throw std::runtime_error("TaskSystem must be initialized by valid thread.");
}
main_thread = _main_thread;
lua_pushlightuserdata(main_thread, &task_list); //Task list as upvalue.
lua_pushcclosure(main_thread, &run_task, 1);
lua_setglobal(main_thread, "run_task");
}
//Resume all tasks.
void resume_all(void)
{
//Remove all threads not resumable.
//'boost::remove_erase_if' is the function splicing the container(1st arg) according to the lambda(2nd arg).
boost::remove_erase_if(task_list, [](const Task& _t) {return !_t.to_continue(); });
//Resume all thread on the list.
for (auto& t : task_list)
{
if (t.to_continue())
{
t.status = lua_resume(t.thread, nullptr, 0);
}
}
}
//Return the number of the tasks.
std::size_t count(void) const { return task_list.size(); }
};
令我困惑的问题是当您尝试运行此代码时“TaskSystem::resume_all”引发的未知异常。
当任务数为 24 或更大时,倾向于抛出异常。
我曾经认为 stackoverflow 发生在 Lua 环境中,但是即使我通过 'lua_checkstack' 扩展堆栈大小也会引发异常。
如果有人注意到该决议,请帮助我。
我的环境
Lua 版本:5.2.4
IDE/编译器:Microsoft Visual Studio Community 2015
主机代码语言:C++14
修订代码
class TaskSystem
{
private:
using ThreadRef = decltype(luaL_ref(nullptr, 0));
lua_State* main_thread;
struct Task
{
ThreadRef thread;
ThreadStatus status;
bool to_continue(void) const {return status == LUA_YIELD; }
};
using TaskList = std::list<Task>;
TaskList task_list;
static int run_task(lua_State* _parent)
{
//coroutine.create(func)
lua_getglobal(_parent, "coroutine");
lua_getfield(_parent, -1, "create");
lua_pushvalue(_parent, 1); //argument
lua_pcall(_parent, 1, 1, 0);
//co is reference to the thread object.
auto co{luaL_ref(_parent, LUA_REGISTRYINDEX)};
//Register the coroutine.
auto& task_list{*static_cast<TaskList*>(lua_touserdata(_parent, lua_upvalueindex(1)))};
task_list.push_back({co, LUA_YIELD});
return 0;
}
public:
TaskSystem(void) :main_thread(nullptr), task_list(){}
//Enable multitasking.
TaskSystem(lua_State* _main_thread)
{
initialize(_main_thread);
}
//Enable multitasiking in the thread.
void initialize(lua_State* _main_thread)
{
if (!_main_thread)
{
throw std::runtime_error("TaskSystem must be initialized by valid thread.");
}
main_thread = _main_thread;
lua_pushlightuserdata(main_thread, &task_list); //Task list as upvalue.
lua_pushcclosure(main_thread, &run_task, 1);
lua_setglobal(main_thread, "run_task");
}
//Resume all tasks.
void resume_all(void)
{
//Remove all threads not resumable.
boost::remove_erase_if(task_list, [](const Task& _t) {return !_t.to_continue(); });
//Resume all thread on the list.
for (auto& t : task_list)
{
//Get thread object,
lua_rawgeti(main_thread, LUA_REGISTRYINDEX, t.thread);
auto thread{ lua_tothread(main_thread, -1) };
//and call it.
t.status = lua_resume(thread, nullptr, 0);
//Disable referenct to the thread if its life-time ended.
if(!t.to_continue()){luaL_unref(main_thread, LUA_REGISTRYINDEX, t.thread);}
}
}
//Return the number of the tasks.
std::size_t count(void) const { return task_list.size(); }
}