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我正在 Monogame 中准备一个小游戏引擎,在那里我想要由 DrawableObject 和 ClickHandler 组成的类似 gameObject 的东西(即:

public class GameObject : DrawableObject, ClickHandler

问题是 - C# 不支持多重继承,我需要使用接口。我已经制作了 DrawableObject 和 ClickHandler 抽象类,因此它们可以已经实现了一些功能。

public abstract class ClickHandler
{
    public class NullClick : ClickHandler
    {
        public override void Click(Point mousePos)
        {
            Debug.Print("Clicked on: " + mousePos + ". NullClickHandler assigned");
        }
    }
    private readonly byte _handlerId;

    public static readonly NullClick NullClickHandler = new NullClick();
    private ClickHandler() {}
    public ClickHandler(ref ClickMap clickMap)
    {
        _handlerId = clickMap.registerNewClickHandler(this);
    }

    public abstract void Click(Point mousePos);

    void unregisterHandler(ref ClickMap clickMap)
    {
        clickMap.releaseHandler(_handlerId);
    }
}

class DrawableObject
{
    Texture2D texture;
    public Rectangle position;

    public DrawableObject()
    {
        position = Rectangle.Empty;
    }

    void Load(ref GraphicsDevice graphics)
    {
        using (var stream = TitleContainer.OpenStream("Content/placeholder.jpg"))
        {
            texture = Texture2D.FromStream(graphics, stream);
            position.Width = texture.Width;
            position.Height = texture.Height;
        }
    }
    void Draw(){} //here is going to be some default implementation
}

有什么提示我可以重新设计它以实现它吗?我不想将整个实现移动到我将其作为接口派生的每个类。

4

1 回答 1

1

CodeProject上有一个解决方案:C#的模拟多重继承模式

这是最有趣部分的示例:

class Aaux : A
{
    C CPart;

    m1();

    static implicit operator C(Aaux a)
    {
        return a.CPart;
    }
}

class Baux : B
{
    C CPart;

    m2();

    static implicit operator C(Baux b)
    {
        return b.CPart;
    }
}

class C
{
    Aaux APart;
    Baux BPart;

    m1()
    {
        APart.m1();
    }
    m2()
    {
        BPart.m2();
    }

    static implicit operator A(C c)
    {
        return c.APart;
    }
    static implicit operator B(C c)
    {
        return c.BPart;
    }
}
于 2016-10-17T06:47:53.170 回答