3

我的 Shell / MainWindow的 ViewModel (通过设置)请求一个依赖项,该依赖项在启动时使用ConfigurationModuleCatalogAutoWireViewModel="True"加载到模块中。 因为Shell在模块之前初始化,DI容器显然无法解析,所以应用程序崩溃。

public class MainWindowViewModel : BindableBase
{
    // Cannot resolve IService
    public MainWindowViewModel(IService service)
    {
    }
}

我已经尝试了这篇文章的两种方法,但都没有奏效。

我试过这样:

public interface IShellService
{
    int NumberOfLoadedModules { get; }

    void FlagModuleAsLoaded();
}

public class ShellService : IShellService
{
    private readonly IModuleCatalog _moduleCatalog;

    public ShellService(IModuleCatalog moduleCatalog)
    {
        _moduleCatalog = moduleCatalog;
    }

    public int NumberOfLoadedModules { get; private set; }

    public void FlagModuleAsLoaded()
    {
        NumberOfLoadedModules++;

        if (NumberOfLoadedModules != _moduleCatalog.Modules.Count())
            return;

        InitializeShell();
    }

    private static void InitializeShell()
    {
         Application.Current.MainWindow.Show();
    }
}

internal class Bootstrapper : UnityBootstrapper
{
    protected override DependencyObject CreateShell()
    {
        return null;
    }

    protected override void InitializeShell()
    {
    }

    protected override void ConfigureContainer()
    {
        base.ConfigureContainer();
        Container.RegisterInstance<IShellService>(new ShellService(ModuleCatalog), new ContainerControlledLifetimeManager());
    }

    protected override IModuleCatalog CreateModuleCatalog()
    {
        return new ConfigurationModuleCatalog();
    }
}

用法

public abstract class ModuleBase : IModule
{
    private readonly IShellService _shellService;

    protected ModuleBase(IShellService shellService)
    {
        _shellService = shellService;
    }

    public void Initialize()
    {
        InitializeInternal();
        FlagAsLoaded();
    }

    public abstract void InitializeInternal();

    public void FlagAsLoaded()
    {
        _shellService.FlagModuleAsLoaded();
    }
}

public class FooModule : ModuleBase
{
    IUnityContainer _container;

    public MusicUIModule(IUnityContainer container, IShellService shellService) : base(shellService)
    {
        _container = container;
    }

    public override void InitializeInternal()
    {
        _container.RegisterType<IService, Service>();
    }
}

它开始计算模块,然后应用程序由于同样的原因而崩溃。
如果上述方法不适合我的目的,该问题如何解决?

谢谢!

4

2 回答 2

3

我尝试实施Haukinger 的建议,并以这种方式进行,效果很好:

// Factory --------------------------------------------------------

public interface IDependencyFactory
{
    IService GetService();
}

public class DependencyFactory : IDependencyFactory
{
    private readonly IUnityContainer _container;

    public DependencyFactory(IUnityContainer container)
    {
        _container = container;
    }

    public IService GetService()
    {
        return _container.Resolve<IService>();
    }
}

// PubSubEvent ------------------------------------------------------

public class AllModulesLoaded : PubSubEvent
{
}

// Bootstrapper -----------------------------------------------------

internal class Bootstrapper : UnityBootstrapper
{
    protected override DependencyObject CreateShell()
    {
        return Container.Resolve<MainWindow>();
    }

    protected override void InitializeShell()
    {
        Application.Current.MainWindow.Show();
    }

    protected override void InitializeModules()
    {
        base.InitializeModules();

        // Publishing event to tell subscribers that the modules are loaded
        var eventAggregator = Container.Resolve<IEventAggregator>();
        eventAggregator?.GetEvent<AllModulesLoaded>().Publish();
    }

    protected override void ConfigureContainer()
    {
        base.ConfigureContainer();

        // ...
        Container.RegisterType<IDependencyFactory, DependencyFactory>();
    }

    protected override IModuleCatalog CreateModuleCatalog()
    {
        return new ConfigurationModuleCatalog();
    }
}

// ViewModel ---------------------------------------------------------

public class MainWindowViewModel : BindableBase
{
    private IService _service;
    private readonly IEventAggregator _eventAggregator;
    private readonly IDependencyFactory _dependencyFactory;

    public MainWindowViewModel(IEventAggregator eventAggregator, IDependencyFactory dependencyFactory)
    {
        _eventAggregator = eventAggregator;
        _dependencyFactory = dependencyFactory;

        _eventAggregator.GetEvent<AllModulesLoaded>().Subscribe(OnAllModulesLoaded);
    }

    private void OnAllModulesLoaded()
    {
        var service = _dependencyFactory.GetService();
        if (service != null)
            _service = service ;

        _eventAggregator.GetEvent<AllModulesLoaded>().Unsubscribe(OnAllModulesLoaded);
    }
}
于 2016-10-11T06:27:21.087 回答
0

我会将 shell 的依赖项隐藏在工厂/提供者后面,然后在加载最后一个模块时创建/获取它。您的 shell 的视图模型订阅了一个事件,该事件在您的引导程序返回时AllModulesLoaded触发,以获取依赖项可用的通知。或者工厂/提供者订阅事件并且外壳程序轮询它,这取决于您希望如何使用依赖项。InitializeModulesbase.InitializeModules

于 2016-10-10T19:58:10.307 回答