谁能帮我测试以下功能
function onload(cb){
const image = 'http://placehold.it/350x150'
const img = new Image()
img.src = image
img.onload = () => {
cb()
}
}
在我的测试文件Image
中可以通过 jsdom 获得。我希望我可以测试cb
称为Once
谁能帮我测试以下功能
function onload(cb){
const image = 'http://placehold.it/350x150'
const img = new Image()
img.src = image
img.onload = () => {
cb()
}
}
在我的测试文件Image
中可以通过 jsdom 获得。我希望我可以测试cb
称为Once
使用最新的 API ( )初始化 JSDOMresources: 'usable'
通常就足够了v10+
:
const jsdom = new JSDOM('<!doctype html><html><body></body></html>',{
resources: 'usable'
});
const { window } = jsdom;
它需要JSDOM 文档canvas
中所述的(canvas或canvas-prebuilt)模块。
使用最新的canvas
模块,您可以模拟window.Image
触发load
事件。
所以首先为window.Image
该类创建一个模拟:
import CanvasImage from 'canvas/lib/image';
import fs from 'fs';
import path from 'path';
import { URL } from 'url';
import request from 'request';
// Where to fetch assets on the file system when path are provided.
const ASSETS_DIRECTORY = path.join(__dirname,'.');
const WindowImage = function() {
// Reimplemented the following class:
// https://github.com/tmpvar/jsdom/blob/master/lib/jsdom/living/nodes/HTMLImageElement-impl.js
// https://github.com/Automattic/node-canvas#imagesrcbuffer
let source;
let image;
let onload;
let onerror;
return {
set src (value) {
// TODO Throw errors to the Image.onerror handler.
const onDataLoaded = function (data) {
image = new CanvasImage();
image.onload = () => {
if (onload) {
onload(image);
}
};
image.onerror = err => {
if (onerror) {
onerror(err);
}
};
image.src = data;
source = value;
};
// URL or path?
let url;
try {
url = new URL(value);
} catch (e) {}
// Fetch the data.
if (url) {
request(url.href, (error, response, body) => {
if (response && response.statusCode !== undefined && response.statusCode !== 200) {
throw new Error("Status code: " + response.statusCode);
}
onDataLoaded(body);
});
} else {
// Assume it is a file path: try a local file read.
fs.readFile(path.join(ASSETS_DIRECTORY,value),function (err,data) {
if (err) {
throw err;
}
onDataLoaded(data);
});
}
},
set onload (handler) {
onload = handler;
},
set onerror (handler) {
onerror = handler;
},
get src () {
return source;
},
// TODO Should allows to modify height and width
// + add natural height and width
// Cf. https://github.com/tmpvar/jsdom/blob/master/lib/jsdom/living/nodes/HTMLImageElement-impl.js#L51
get width () {
return image && image.width;
},
get height () {
return image && image.height;
}
};
};
然后你可以window.Image
通过重新定义 JSDOM 使用的来模拟你的测试:
window.Image = WindowImage;
这不是很优雅,但它可以让您控制图像数据的加载方式,canvas.Image.src
通常可以使用任何 Buffer。