在 Xcode8 中,xcrun PackageApplication
已弃用,所以我成功地使用了这种方式。
#archive
xcodebuild -sdk iphoneos10.0 -project Unity-iPhone.xcodeproj \
-scheme Unity-iPhone \
-configuration Release build \
-archivePath $ARCHIVE_DIRECTORY'/'$APP_NAME'.xcarchive' \
archive
#export ipa
xcodebuild -exportArchive \
-archivePath $ARCHIVE_DIRECTORY'/'$APP_NAME'.xcarchive' \
-exportPath $OUT_PATH'/' \
-exportOptionsPlist exportOptions.plist
的内容exportOptions.plist
是(对于临时),
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>ad-hoc</string>
<key>teamID</key>
<string>YOUR_TEAM_ID</string>
<key>uploadBitcode</key>
<true/>
<key>uploadSymbols</key>
<true/>
</dict>
</plist>