我想更新粒子的位置以存储我使用 NSMutableArray 的信息。例如,我想每 2 秒更新 1 次。为此,我尝试使用此代码。
//ParticlesLayer.h
@interface ParticlesLayer : CCLayer {
CCQuadParticleSystem *particle;
NSMutableArray *partilesCoordinates;
}
@property (assign, readwrite) NSMutableArray *partilesCoordinates;
-(void)partilesMove:(ccTime)dt;
-(void)particleInit;
//ParticlesLayer.m
@implementation ParticlesLayer
@synthesize partilesCoordinates;
-(id) init {
self = [super init];
partilesCoordinates = [NSMutableArray arrayWithCapacity:5];
[partilesCoordinates addObject: [NSValue valueWithCGPoint:ccp(67,152)]];
[partilesCoordinates addObject: [NSValue valueWithCGPoint:ccp(140,147)]];
[partilesCoordinates addObject: [NSValue valueWithCGPoint:ccp(198,100)]];
[partilesCoordinates addObject: [NSValue valueWithCGPoint:ccp(261,126)]];
[partilesCoordinates addObject: [NSValue valueWithCGPoint:ccp(364,135)]];
// bla bla bla
//...
//bla bla bla
[self schedule:@selector(partilesMove:) interval:2];
return self;
}
-(void)emittersMove:(ccTime)dt{
NSMutableArray *newParticlesCoordinates = [NSMutableArray arrayWithCapacity:5];
CGPoint newPoint;
for (int i = 0; i < 5; ++i) {
[self particleInit];
NSLog(@"%@", [particlesCoordinates objectAtIndex:i]); // on this part of code i have problem
particle.position = [[particlesCoordinates objectAtIndex:i] CGPointValue];
[self addChild:emitter];
newPoint = emitter.position;
newPoint.x += 15;
newPoint.y += 15;
[newParticlesCoordinates addObject:[NSValue valueWithCGPoint:newPoint]];
}
[partilesCoordinates removeAllObjects];
[partilesCoordinates newParticlesCoordinates];
[newParticlesCoordinates removeAllObjects];
}
但是当我在第一个调用函数上运行它并从particleCoordinates 数组中读取时,我有控制台消息:程序接收到的信号:“EXC_BAD_ACCESS”。我怎样才能制定正常的工作时间表?