如何更改 Qt3D 中的灯光设置?
我认为它应该是框架图的一部分,但是标准转发器中没有任何与灯光设置相关的方法。
Where rootEntity is parent of all other entities on your scene.
Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
light->setColor("white");
light->setIntensity(1.);
lightEntity->addComponent(light);
据我记得没有直接的灯光设置。
你要做的是创造一个聚光灯并调整它。
来自 Qt3D 示例:
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import Qt3D 2.0
import Qt3D.Renderer 2.0
Entity {
id: root
property vector3d lightPosition: Qt.vector3d(30.0, 30.0, 0.0)
property vector3d lightIntensity: Qt.vector3d(1.0, 1.0, 1.0)
readonly property Camera lightCamera: lightCamera
readonly property matrix4x4 lightViewProjection: lightCamera.projectionMatrix.times(lightCamera.matrix)
Camera {
id: lightCamera
objectName: "lightCameraLens"
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 1
nearPlane : 0.1
farPlane : 200.0
position: root.lightPosition
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
upVector: Qt.vector3d(0.0, 1.0, 0.0)
}
}
除此之外还有QDirectionalLight
和QPointLight
。