我试图完成一些更通用的事情,但在尝试使用关联类型时失败了。Given 是一个Shape
特征和一个Renderer
类型,它试图返回Builder
一个特定类型的形状。
形状
#[derive(Clone, Copy)]
pub struct Rectangle{
pub origin: Point,
pub height: usize,
pub width: usize,
}
pub trait Shape{
type Builder : ShapeBuilder;
}
impl Shape for Rectangle{
type Builder = RectangleBuilder;
}
建设者
pub trait ShapeBuilder{
type Renderer: ShapeRenderer;
fn set_origin() -> Self::Renderer;
}
pub struct RectangleBuilder;
impl ShapeBuilder for RectangleBuilder{
type Renderer = RectangleRenderer;
fn set_origin() -> Self::Renderer{
RectangleRenderer
}
}
渲染器
pub struct Renderer<'a>{
canvas:&'a mut Canvas
}
impl <'a>Renderer<'a>{
pub fn new(canvas:&'a mut Canvas) -> Renderer {
Renderer{
canvas: canvas
}
}
pub fn set_shape<T: Shape>(&self, shape: T) -> T::Builder{
// trying to return the specific builder through shape::Builder
// or something like that
}
}
我想要实现的是该set_shape
方法将返回RectangleBuilder
如果给定shape
的类型Rectangle