我以为我理解了这个例子,但是我尝试将它应用到我的代码中会产生实心黑线。有人可以帮我理解为什么这可能不起作用吗?
function(ptArray) {
var geometry = new THREE.BufferGeometry(),
material = new THREE.LineBasicMaterial({
color: 0xffffff,
linewidth: 4,
vertexColors: THREE.VertexColors
}),
linePositions = new Float32Array(pts),
lineColors = new Float32Array(pts),
visible = new Float32Array(pts / 3);
visible.fill(1.0);
for (var p = 0; p < pts; p ++) {
linePositions[p] = ptArray[p];
lineColors[p] = new THREE.Color(0xffffff).setHSL(p/pts, 1.0, 0.5);
}
geometry.addAttribute('position', new THREE.BufferAttribute(linePositions, 3));
geometry.addAttribute('vertColor', new THREE.BufferAttribute(lineColors, 3));
geometry.addAttribute('visible', new THREE.BufferAttribute(visible, 1));
scene.add(new THREE.LineSegments(geometry, material);
}