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基于MATLAB 链接的相机校准外在矩阵应该是 4x3 矩阵(包括方向和平移)意味着我们需要 12 个元素,但是,根据Tango 文档中的解释,我们只得到 3 个平移数字和 4 个旋转数字。如何用这 7 个数字创建 4x3 矩阵?

谢谢,瓦希德。

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视图矩阵用于保存这些值。它是一个 4x4 矩阵,允许操纵 3D 姿势(位置 + 方向)。

您可以在此处找到有关此矩阵的更多详细信息: http ://www.3dgep.com/understanding-the-view-matrix/

请注意,Tango java 库基于 Rajawali 3D 库。您可以在此处查看 MatrixX44 的结构:

https://github.com/Rajawali/Rajawali/blob/master/rajawali/src/main/java/org/rajawali3d/math/Matrix4.java

特别是,以下方法显示了 7 个值的存储方式。为了更容易阅读,您可以假设比例矢量位于 (1,1,1)

public Matrix4 setAll(@NonNull Vector3 position, @NonNull Vector3 scale, @NonNull Quaternion rotation) {
    // Precompute these factors for speed
    final double x2 = rotation.x * rotation.x;
    final double y2 = rotation.y * rotation.y;
    final double z2 = rotation.z * rotation.z;
    final double xy = rotation.x * rotation.y;
    final double xz = rotation.x * rotation.z;
    final double yz = rotation.y * rotation.z;
    final double wx = rotation.w * rotation.x;
    final double wy = rotation.w * rotation.y;
    final double wz = rotation.w * rotation.z;

    // Column 0
    m[M00] = scale.x * (1.0 - 2.0 * (y2 + z2));
    m[M10] = 2.0 * scale.y * (xy - wz);
    m[M20] = 2.0 * scale.z * (xz + wy);
    m[M30] = 0;

    // Column 1
    m[M01] = 2.0 * scale.x * (xy + wz);
    m[M11] = scale.y * (1.0 - 2.0 * (x2 + z2));
    m[M21] = 2.0 * scale.z * (yz - wx);
    m[M31] = 0;

    // Column 2
    m[M02] = 2.0 * scale.x * (xz - wy);
    m[M12] = 2.0 * scale.y * (yz + wx);
    m[M22] = scale.z * (1.0 - 2.0 * (x2 + y2));
    m[M32] = 0;

    // Column 3
    m[M03] = position.x;
    m[M13] = position.y;
    m[M23] = position.z;
    m[M33] = 1.0;
    return this;
}
于 2016-09-05T14:56:47.510 回答